Here is the development help center.In here,everyone can ask questions and get answers about anything they want.Ask your questions about the issues on your applications or about the community in here.And please use it wisely.
Help center (anyone can use it)
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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I have a question.In the events i copying to the global events,when i paste it the names of the alterable values,strings and flags of an object shows as "Alterable value/string A or B" and "Flag 0 or 1".How can i make them remain the same when copy and pasting?
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Please can anyone help me about it?
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Global events use the reference base frame to find the alterable value/string names. Normally, they're referenced by index anyway.
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So you mean,those objects should exist in the base frame for it.It's so unbelivable,also annoying. Thx btw.
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You do want the objects to exist, yeah. One major factor in MFA corruption is when objects don't exist in any frame but are used in events.
That frame doesn't need to be one you build into your app, by the way. You could turn off the build in its frame properties, and make a dummy frame that just has those global objects and no events. -
I am having an issue when porting my game to HTML5 that might have to do with this.
Basically I can't run it if some objects are being referenced but they are not created when the frame starts.
However I have no problem in PC at all.
Is there an easy fix? -
I am having an issue when porting my game to HTML5 that might have to do with this.
Basically I can't run it if some objects are being referenced but they are not created when the frame starts.
However I have no problem in PC at all.
Is there an easy fix?Do you mean you can't run your app cuz some objects didn't created? Also what do u mean by reference?
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The classic ini object supports every platform right? Can you guys explain to me about it,and how i gonna use it on another platform?
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