Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • Hello, my game uses a lot of binary data(png, json, txt) and when exporting the game to Android I encountered a problem that the game crashes at the first attempt to interact with binary data. I disabled this event and everything became normal.

    Is it possible to work with binary dataon Android or is it simply impossible?

  • It is possible, but depends on the extension. Generally you open the path using the Windows original embedded path, without any extraction beforehand.

    Darkwire Software Lead Programmer (C++ & C#)
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  • As said above...

    Same with Windows, it treats it more as an ID

    "D:\Test" is just an ID to a file more than a real path binrary data speaking

    Fusion doesn't ask you for an ID, as it treats the ID as the path stored in data elements > binary section

    More info about Binary Data:

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