Play a Sound with one Active!

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  • Right now I play a Sound using two actives!

    I really wanted to play it with one Active?

    * Active is overlapping Kick Block
    + Only one action when event loops
    Kick Block : Set Alterable Value A to 1

    * Collision between Active and Kick Block
    + Alterable Value A of Kick Block = 1
    + Only one action when event loops
    Sound : Play sample Good_drum_1
    Kick Block : Set Alterable Value A to 0

    Now my actives are fit together so no "spaces", it play first time the skip the rest! Is it possible?

    Thanks

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  • This should work:

    • Collision between Active and Kick Block
      • Play same Good_drum_1

    A collision is a one-shot trigger (in contrast overlapping will trigger continuously).

    A collision won't trigger again if your objects aren't moving. It will only trigger again if something moves.

    Quote

    "Now my actives are fit together so no "spaces", it play first time the skip the rest! Is it possible?"

    I don't understand what you're asking here. Do you want it to play a sound only on the first active it encounters, and not on the subsequent actives? If so, use a flag like this:

    Collison between Active and Kick Block

    + Flag 0 = off

    = Play same Good_drum_1

    = Set Flag 0 = on

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