How to prevent In-App hacking using server receipt validation?

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  • Hello guys,

    I'm affected by hacks on my games, people use a tool called "satella" that allows to unlock in-app purchases for free.

    I saw that the only solution is to make a server sive receipt validation, but i have no idea on how to do it...

    Do anybody knows how to implement something like that?

    I guess it would be also useful for Android IAP.

    Thanks.

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