Low quality or small screen problem (Android)

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  • You should be creating your game for tablet size and at least 1280 x 720, possibly larger. (That matched the 1920 x 1080 resolution which was popular for a brief period, but now there doesn't appear to be a standard).

    Fusion can downscale without blurriness, but not upscale low-res graphics.

    Popular resolutions according to Bing:

    • HD (720p): 1280 x 720 pixels
    • Full HD (1080p): 1920 x 1080 pixels
    • Quad HD (1440p): 2560 x 1440 pixels
    • 4K: 3840 x 2160 pixels

    Casual games: Please login to see this link.

  • You should be creating your game for tablet size and at least 1280 x 720, possibly larger. (That matched the 1920 x 1080 resolution which was popular for a brief period, but now there doesn't appear to be a standard).

    Fusion can downscale without blurriness, but not upscale low-res graphics.

    Popular resolutions according to Bing:

    • HD (720p): 1280 x 720 pixels
    • Full HD (1080p): 1920 x 1080 pixels
    • Quad HD (1440p): 2560 x 1440 pixels
    • 4K: 3840 x 2160 pixels

    So after changing the resolution, can I use zoom instead of resizing my game’s sprites one by one?

    I really need this.

  • Depends what you mean by zoom.

    Clickteam Fusion will automatically resize your app to fit different screens - there are a variety of Android options / settings. As long as Fusion is downscaling them, and not upscaling them, it won't look blurry.

    If you want a character to pop out at someone - like zoom in on it, you can change the size using code - you don't need to physically change the sprite.

    Casual games: Please login to see this link.

  • Depends what you mean by zoom.

    Clickteam Fusion will automatically resize your app to fit different screens - there are a variety of Android options / settings. As long as Fusion is downscaling them, and not upscaling them, it won't look blurry.

    If you want a character to pop out at someone - like zoom in on it, you can change the size using code - you don't need to physically change the sprite.

    If I increase the resolution of my game, the pixel art sprites will become too small. That means when I launch the game, the sprites will appear very small. However, if I can zoom in on those sprites, it would really help me and the problem would be solved.

    Actually, I can solve this issue by changing the scale settings at runtime, but I'm looking for a way to do this when it's not at runtime. The problem is that at runtime, the distances and positions between objects can change. So, instead of messing with scale settings, having just a zoom feature would be really nice. and I don't really want to enlarge each frame of my sprites individually.

  • It doesn't work that way.

    When you increase the resolution your graphics / sprites must be created to fit that resolution without any scaling.

    See if thisPlease login to see this link. helps you. I don't use pixel art myself, but I've seen a lot of threads on pixel art and it's a common misconception that pixel art can scale up and still look good. Other software actually have very specific settings or add-ons to help with the problem and Fusion unfortunately doesn't (according to the thread I linked to).

    Casual games: Please login to see this link.

  • Yes you can, i work on small resolution that are upscalled at pixel perfect. You must use a resolution that can be easely resized, for example 640*360, then in android settings you must choose "fit inside and adjust window size" and "smooth resizing" must be off.
    Of course, you will need to make your game frame larger than 640*360 and keep that in mind when creating your game. Device that have different screen ratio will see more of your frame.

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