HTML5 and Physics Box Stack issue

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  • Hi,

    I'm attempting to make a simple box stacking game and it seems to work great when testing in Fusion, but it behaves strangely when built in HTML5. The boxes are jittery and tend to slide gradually even though friction is at its highest setting. They just keep moving around so it can be frustratingly difficult to stack them. I'm wondering if anyone has insight into what might be going on. Collisions are set to box, density is set high. Any ideas are appreciated. Thanks,

    Brett

  • Yes, I have attached one now. The bottom group of events is my tinkering around trying to figure out what was wrong and how to fix it. Feel free to deactivate this group to see the original problem. The basic idea is that blocks float in from the left. Click to make them drop. The goal is to stack them. The jittery nature and sliding really only happen when built in HTML5.

    Thanks,

    Brett

    Please login to see this attachment.

  • I have Fusion Developer 2.5

    Build R295.10

    It says it's up to date when I check for updates.

    So, you don't see the boxes gradually drifting? It seems to occur mostly if the stack isn't perfectly lined up. Then things just keep shifting until the tower fallls...

    Do you see that? I also set the Window settings as follows:

    Resize display to fill window size

    Fit inside (black bars)

    Anti-aliasing when resizing

    Might those settings have an effect?

    Thanks,

    Brett

  • Well, the crates "slide" a bit but only when a new one falls on the tower. After that, the tower remains stable ?
    I think, a very "irregular" staple may cause that phenomen that you experience. But I *think* this is the "regular" behaviour of the physics engine.
    More I can't say, I didn't have experience on it, sorry ! May be some different setting on the physic engine is worth a try ?

    Does this staple has a drifting by you ? By me not, it remains stable:

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