Recently I ran into an issue on the latest MMF2.5 version, where both group and individual ( identical ) objects, will not individually x overlap object, properly.
Overlapping individually, works fine.
I.E. 10 identical objects ( active 1 ) going horizontal over one detection object. Each one will individually react as per code. Active 1 is overlapping Active 2 = look in the direction of Active 3.
However, if Active 1 of the 10 is not overlapping, it never looks in the direction it was facing, per code.
Active 1 X overlapping Active 2 = look in the direction of Active 1.
Now if all of the identical objects are not overlapping active 2, everything works as planned.
Which is odd, because it is acting like I have them as a group, code.
I.e. Player Group X overlapping Active 2 = look in the direction of Active 1.
Also, these weird issues started with Windows 11, and windows 11 actually crashed while running fusion once.
So I'm not sure if windows 11, is the issue or not.
I'm working on a tower defense game. Which I've made them before with no issues on Windows 10 / 7 with older versions of fusion.
Any help, would be appreciated. Thanks.