Can anyone help me with the Underwater Shader?
I'm at a lost ATM.
I have an active that is 1x64 pixels that I use as my water. I scale it to rise/lower it in my game.
I want to use the Underwater Effect but I am having problems trying to keep the look of it when I scale it and haven't been able to figure it out yet and I am looking for any help you could provide, or at least tell me it won't work
I made an example of what I'm trying to do. The only diference is that in my actual game the XScale is set at frame start.
Thanks for any help