How to how to make Active Direct Show to work when you covert to HTML5?

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  • I have two songs in my game (one mp3, one WAV) both converted to Active Direct Show, however when I convert my project to HTML5 Development all the sudden they don't work on browser, how to fix this?

  • I have two songs in my game (one mp3, one WAV) both converted to Active Direct Show, however when I convert my project to HTML5 Development all the sudden they don't work on browser, how to fix this?

    HTML 5 Final Project I meant not HTML5 Development sorry

  • I have two songs in my game (one mp3, one WAV) both converted to Active Direct Show, however when I convert my project to HTML5 Development all the sudden they don't work on browser, how to fix this?

    Active Direct Show is only available for Windows platforms. In order to play videos on HTML5, you will need to use the HTML5 video object. I mentioned how to do that here: Please login to see this link.

  • Active Direct Show is only available for Windows platforms. In order to play videos on HTML5, you will need to use the HTML5 video object. I mentioned how to do that here: Please login to see this link.

    Ok but will this work with MP3, WAV too or is it just MP4's?

  • Ok but will this work with MP3, WAV too or is it just MP4's?

    MP3 and WAV are audio formats. If you need to play those you can use the "Play Sample" action. The HTML5 runtime converts all your sound effects to MP3 files upon exporting (or M4A if the lame_enc.dll is not present in data\runtime). All browsers should and play these MP3 files just fine.

    As far as what video formats the HTML5 runtime supports, that will be up to the browser running the application. Most browsers will support MP4, WebM, and Ogg Theora video files. I would recommend using a MP4 file, but WebM works and is better on size as well.

  • MP3 and WAV are audio formats. If you need to play those you can use the "Play Sample" action. The HTML5 runtime converts all your sound effects to MP3 files upon exporting (or M4A if the lame_enc.dll is not present in data\runtime). All browsers should and play these MP3 files just fine.

    As far as what video formats the HTML5 runtime supports, that will be up to the browser running the application. Most browsers will support MP4, WebM, and Ogg Theora video files. I would recommend using a MP4 file, but WebM works and is better on size as well.

    Is it possible to play sound/ video globally like Active Direct Show or nay.

  • Like play them across frames? You can do that with audio samples by enabling the "Play sounds across frames" option in the application properties. As for global video on HTML5, I don't think so.

    One question though, is it possible to stop one global audio sample sound from entirely different frame?

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