How do I fix the multiple instance problem with a situation like this:
Always
>Set alpha blending coefficient of layer to 'Value A' of "Detector"
When "Player" overlaps "Detector"
> Add to 'Value A' of Detector
When "Player" is not overlapping "Detector"
> Subtract from 'Value A' of Detector
So when the player overlaps one of these detectors, the aflpha blending coeffeicient does not change correctly, because the player isn't overlapping EVERY instance of the detector. How do I work around this? I've tries "For each loop" and that's does work. Thanks for any input.