Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • Has anybody made a Real Time Strategy game with Clickteam

    I mean a game like Allied general , People's General, Warcraft, or Wooden Ships and Iron Men style games.

    Is it possible and is there a tutorial out there

    Thanks

  • I'm making a "clone" of Command & Conquer. It's a long journey however, because I can only code in spare time. I may write a tutorial or video at some point. But I can't assure when..

    Here a video testing turrets aiming:
    Please login to see this media element.


    And another one testing the tank movement using the Wargame object for path finding:
    Please login to see this media element.

  • Please login to see this link.

    You have some examples in Please login to see this link.

    But don't expect to get the code for a full game, there's just too much to do in a real-time strategy game.

    I don't know what level you're at with Fusion, but from your question, I think you're just getting started. I recommend that if you start with Fusion, you stick with simpler, smaller games, like platformers.

    An RTS might be too complex.

  • What TonyThunder said.

    By the way , if you join the ClickTeam Patreon, you gain access to lots of examples and source code for free.

    There is an rts example that you may use as reference.

    But as TonyThunder wisely suggested, you better start with something simple to get the grasp of Fusion, and later "expand" your horizont.

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