Parents objects each others ? group objects system

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  • Hello everyone, i creating a visual programming system that convert to c++ or any pogramming language


    each node of this have a ( string object - active shapes - editbox )

    Quote

    it should be like that

    Please login to see this picture.

    The problem :

    • objects like strings and editbox is not follows the position of the active shape, trying to fixed value but it didn't work
    • each object didn't know which active shape it will follows it


    in un.ity engine this problem is solved, by using tree objects, like a cube havve many spheres , each spheres follows the specific cube, not just any cube

    anyone knows how to fix that ?

  • yes thats what i talking about, thank you about that
    but there is small trick i want to do it

    the instance value i can change it when i have many objects and i want to make each one follows the object i want

    but what if i create a group objects and in the same time the frame is running ?
    in this case what should i do with the instance value

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