Movement inconsistency

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  • I'm using PMO and have noticed an annoying inconsistency with my game's movement. There's a lot of programming in there, so I don't expect anyone to give me an exact answer, but I'm wondering if anyone has any ideas what could be causing the problem? There's a video below showing me perform the same actions, but getting a different result.

    The problem shown is half the time I roll off the platform, I hit the ramp and jump upwards. The other half, I miss the ramp completely. I've tested this many times and it seems completely random. I have some counters on screen that have been checking X Velocity, Additional X Velocity and Gravity. They all remain the same value when the problem occurs.

    Any ideas? (One thought I have is that I'm running Fusion on a virtual machine, which does have random lag spikes, could be this..?)

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  • Fusion isn't random - it just sometimes seems that way.

    Probably you are interrupting the sequence of events with an immediate command (jump) and you're not always in the same spot when that happens. So if one animation hadn't finished yet - and there are commands for when it's finished, that's going to happen even if you interrupted it.

    What I had recommended to others is to put everything in groups. When a command is triggered - deactivate the groups that shouldn't run, so their commands all end. Then activate the group that should run.

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