[Suggestion] Multiple Action Points

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • I think this would be beneficial for positioning objects relative to others, because sometimes an X and Y offset doesn't let you compensate for animations. I think a system where you can place something like 10 position points in an animation frame would be really useful.

    Example: Say you want to have changing armor for your character, consisting of helmet, body and gloves. Then you either need to animate him with it and make it switch to that.

    But with position points you could position them as separate objects, making changing easy! Having it all as one object doesn't compensate for individual limb movements.

    Just my 2 cents :).

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  • Quote

    This was promised to come to MMF 2,and should be added very soon.


    It was on the list of things to do for MMF2, like thousands of other things, but we couldn't implement this feature before the release and we can't do it in a patch. If it's done, that will be in MMF3, but we have so many other important things to do, I can't even promise it will be done in MMF3.

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