'just some developer info... Indie developers.

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • Quote from neat_Kliker2


    Hell yeh, SNES FTW, best console! Starting to like the arcade versions of games on the SNES now as well, got myself a few arcade PCBs ;)
    EDIT: btw, Please login to see this link.
    ;D

    I love my SNES. One of my favorite games is ActRaiser. Anyone remember it? It was like Sim Earth and Prince of Persia with a taste of some religious content. (Nintendo changed a few things around in the US version) This game was responsible for many late nights and unfinished homework :P

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    Back on topic though. Sure, there are some games that feature violence that are fun, maybe even a little addictive. Take online PvP games for example. But then a game like Wii Sports comes along (Tennis is my favorite) and blows whatever online game I was playing out of the water. Simple, gameplay is tight, and challenging. (Am I breaking a sweat from a video game... yes I am!)

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  • Quote from maVado

    There is a difference between watching violence and beeing the one that causes violence. It's your alter ego in Quake that shoots enemies it's not a movie. The Decision is only made by YOU and no one else. You are responsible for the virtual kills in TV shows others are. Those movie actors shoot each other you are just viewing, nothing else.


    That's probably why television gets away with like 10x the degree of violence before someone starts to care.

    And I agree with 00J - playing down the effects of violence (e.g. in cartoons) definitely does NOT make it less violent but even more a bad example. E.g. one character shoots another and that one's like "ow, haha, that was fun do it again" does clearly not teach the consequences of such actions.

    <span style="font-style: italic">&quot;I'm not saying you don't know what you are talking about, but I don't know what you're talking about.&quot;</span>

  • Quote from 00J

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    Then again there are exceptions.

    Polor Kytts in Knytt Stories, that is a pictre from the level titled "A Strange Dream" right?

    Working as fast as I can on Fusion 3

  • Don't misunderstand me though; although my games are always fully non-violent, and I've clearly stated that I've never seen an amateur/indie developer use violence to the game's advantage, I do like many violent games :)

    In my opinion, violence is not 'cool'. It works well when people want to create a game that's dark and frightening, but when it appears in small hobby productions games, it's as if the developer actually thinks it's humorous and cool with blood (usually backed up with some happy music, or alternatively some hard rock), and to me the result is always bad. We've seen so many of those games, and I don't think the market for them is that big... I simply believe that dealing with violence must be done with great care.

  • Interesting. heh. I think the hard rock is to amplifiy the situation, and yeah that sounds pretty bad when you think about it. Violence, Hardrock. I'm thinking Moshpits and Mohawks. :eek:

    I think there are people out there that really get a kick out of an aggressivly violent game.

    I put up your pic Nifflas, not to say that you don't like violence, but that your game got some nods and it contains no violence. heh

    -Ah Actraiser, you know that fits the topic perfectly, because There was a strong sense of Good and Evil in that game, and the music was superb!

    -Does anybody remember this game?
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  • OMG I LOOOOV THAT GAME, spent so long ripping the sprites when i was young just to give up, because i didn't have a good enough understanding of DEV++ (old c) to make such collisions.

    but i hate how hard the guys in white suit's are a little latter on that always stumped me.

    God's in his Heaven -
    All's right with the world.

  • Well, I didn't read through all the replies because of dial-up (got about one and a half pages in), but I just have ONE thing to say: I love playing my snes. And I'm 15. So, I guess I must go with the fogies. (Hey, my car is almost fifty years old. My computer is too.) Ok, I guess that's 5 things. Or Seven.

  • Quote from Nifflas

    Don't misunderstand me though; although my games are always fully non-violent, and I've clearly stated that I've never seen an amateur/indie developer use violence to the game's advantage, I do like many violent games :)

    In my opinion, violence is not 'cool'. It works well when people want to create a game that's dark and frightening, but when it appears in small hobby productions games, it's as if the developer actually thinks it's humorous and cool with blood (usually backed up with some happy music, or alternatively some hard rock), and to me the result is always bad. We've seen so many of those games, and I don't think the market for them is that big... I simply believe that dealing with violence must be done with great care.


    YEs like this sad game: Please login to see this link.

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    <span style="font-weight: bold"><span style="color: #000099">D</span><span style="color: #0000CC">y</span><span style="color: #0000FF">n</span><span style="color: #0033FF">a</span><span style="color: #0066FF">m</span><span style="color: #0099FF">i</span><span style="color: #6699FF">t</span><span style="color: #66CCFF">e</span></span>

  • LOL! that's a good one :D

    Since I am evil minded I liked it .. a bit :D

    But I agree the Blood is unnecessary, could be easily replaced by a passed out kitten with crosses show up in their eyes and birds flying over their head. The usual Tom & Jerry stuff :)

    Project in Development
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  • Your not suppossed to let them hit the ground. [laugh]

    So you can control whether they end up err... hmm... heh

    That's a Flash game I think. Is that MMF?

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  • Violence should be acceptable, but games shouldn't be marketed because of their violence. The entire thread in one sentence.

    _________________________
    ^I agree with the above post^
    ^I am in agreement with the post above me^

    My open source space game: Please login to see this link.

  • Quote from landersey

    Well, I am also a newly addicted on flashgames, but I usually play SPAM. Cool games!!!


    Not only necromancy, but it doesn't even relate to the topic. His first post here is just to tell us about that website? Right.

    <span style="font-style: italic">&quot;I'm not saying you don't know what you are talking about, but I don't know what you're talking about.&quot;</span>

  • Quote from Nifflas

    There's always a market for violent games of course, but when it comes to 2D retro games, the expectations are a bit different. Sure, I totally enjoy BioShock and Resident Evil 4 (although RE4 got the world's most terrible story), but the violence adds something to those games. There's however nothing more boring than downloading a 2D game with lots of blood just for the sake of having blood in the game (it usually have something to do with making the game humorous, which totally fails). At least I can not remember having played any such game where the violence have a purpose. By this reason, I do think they have a point.


    Well, I really enjoyed Splatterhouse 2 on the Sega Genesis. It works, if done well.

  • Interestingly enough my experience with working with THQ on their 2D mobile games was that "violence does sell and does very well at it", I worked on Red Faction Guerrilla and Saints Row 2 for THQ Wireless (both use the same engine) and both games were incredibly violent- Saints row 2 even had full blood- which was crazy for a mobile game.

    Anyone telling you that violent games won't sell in this market is simply trying to get you to sell out to the causal gamer market.. and whilst sure its a quick and easy way to make cash, your games ultimately aren't going to be anywhere near as memorable as the hardcore classics we've all come to know and love.

    So if a publisher tells you to go back and make it more family friendly, my suggestion would be to pitch the idea to another publisher for a second opinion.. Shop the idea around and see what they're willing to do.. It's possible they're only doing to avoid the censor board.. PG-13 games sell better than M-15 or R-18 apparently, so they'll try to pull your ideas down so that they can make as much return as possible.

    The company I worked for though decided "Nah screw it we'll do it anyway" and we got away with it.. because we self published and sold via digital dist.. unfortunately our marketing department wasn't that good and we barely sold anything- no one knew about the game. (this wasn't for THQ.. this was our own project)

    These are just some things to keep in mind. Publishers are only there to facilitate the Marketing and Funding sides of your product- this is why you should be shopping around.. if you just go for one publisher its likely they'll rip you off.. need I mention what happened to Introversion with their publisher with their game Uplink- which IMO could easily resemble a MMF2 game if someone was really dedicated to the idea.

    Anyway keep in there and just keep trying to market your ideas to potential publishers.. if all else fails. Self-Publish and Hype Hype Hype..

    Professional Game Developer

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