Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • MMF2 can only create windows games and applications. There are no runtimes for either Mac or Linux and certainly not iPhones or iTouch.

    AFAIK they can't even run Java so your options is a little limited there. Also Apple is quite strict about what kind of software is allowed to run on their hardware.

    Please login to see this picture. Please login to see this link. - Please login to see this picture.

  • iphone devices and names are so lame, and unless you pay £100 / month you can't develop for it (in C++) which is an astounding rip-off, I can develop for my xbox for free and the xbox makes the iLame look like a pile of broken components

  • Yeah but the Xbox doesn't have the same nifty features as the iPhone / iPod Touch. That's why people develop for it - because more people play different games.

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  • Quote from neat_Kliker2

    iphone devices and names are so lame, and unless you pay £100 / month you can't develop for it (in C++) which is an astounding rip-off

    I believe it is $ 100 a year, not a month. And it's not such a rip off if you are a big name developer.

    I am not BrandonC, I am Brandon. He had his account prior to mine. Please login to see this picture.

  • $100 is pocket change for the chance to be featured on the worlds premier mobile application store... I mean come on $100?

    But doesn't change the fact your not making any apps for iPhone or iPod Touch with MMF...

    Please login to see this link. - Makers of AutoFocused

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