everything about MMORPG made in MMF2 - questions

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • well it's hard to know which are in use and which are not.. I tried 9799 (I put that randomly)

    But if I put it simply.. I host server on port xxxx and I connect to that server? so it needs like 2 lines of code,one for client and one for server, that's what I have involved for now. I opened those ports in my firewall and I don't have a router so I really can't tell what's problem with this. :(

  • Yes, you create a server (say on port 1203). Then, on the client side, you connect to your IP on port 1203. If it doesn't work, a firewall is blocking the app or the port isn't forwarded properly.

  • Phew, thanks for the advice, now I surely know that teh problem isn't in the code.

    But I would like to know more about this different server system. I mean the server is coded with some more powerful and flexible language and MMF is used as clients UI and 2d-engine (which is very fine for my needs). So is there any known situtation where somebody uses server done by C++/C#/Java/Python/whatever? TCP is too slow (read, MooClick) for movement example, since the movement is needed to be done in real time.

    And if you know something about these servers, can you tell about some already done libraries so you don' need to do the whole server from very beginning.. Playing with sockets and so on could be very eh.. fatal for a newb like me.

    After all I'm sticking in MooClick for sure, want handle this perfectly so I know what the edges are. :)

    Thanks for reading!

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!