I've been trying to do enemies that jump around the play area. When it comes to wall detecting, I've been trying to avoid making sensors, and the results have been glitchy. Now then, when I try to use sensors, I spread value A of the sensor and the enemy to make each have a separate ID. However, if I try to make an event with 'if value A of sensor = value A of enemy', it bugs totally, and A) can't find the sensor or B) the event affects to every enemy in the play area at the same time.
Does any of you have any examples or other kind of help for doing enemies with gravity?