Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • 1,024 kb would be Ideal I'd think. But you'd want to keep as far away from that limit as you could. Not that you couldn't make a more ambitious application, but you also don't want to destroy all the ram in someones phone. I would say personally 300kb for your app would be the target size.

    Remember you can do alot with that much room...
    this is 39.6kb So scale is what you'd want.
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    for anyone's information.

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  • Quote from Jeff

    No real reports of any problems yet on the regular runtime that I have heard of.


    Only my last post in this thread... :whistle:

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  • Do you think it's likely that the platform movement object will be made available for java in this build?

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  • In #249 the Mouse object condition "Mouse Moved", where it then comes up with the expression editor and you can input say "> 0", doesn't seem to work in this new version whereas it seemed to work pretty well before as I recall.

    #249 basically acts as though the condition isn't there and regards it as being like "Always".

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  • A problem with that could be if you have an object with the mouse movement. Francois said when he made it he forced the mouse to stay in the middle of the screen so the cursor doesn't actually move.

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  • If it comes to Platform Movement Obj. I think the default platform movement should be replaced with it.

    And little bug report:
    =======
    I experience that since TGF 1.0.6, that came to me with computer magazine.

    HOW TO REPLICATE
    ========
    1. Add an active to frame and set the movement to bouncing ball
    2. Add following events:

    Code
    Start Of Frame:
         Play music: ezloop.mid
    Comment: This is short 15-second long midi (a length is irrelevant)
    Is a specific music (ezloop) not playing:
         Play Sunny2.mid
    Active leaves the frame:
         Active Bounce


    And run the app. After end of first midi (ezloop.mid) the active will "jumping".
    A mfa:
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    There are no impossible things, there is only lack of skill needed to complete the task.

  • Yes I think you can use version 4.7.0. In the next version there will be an option in the preferences to let you choose the directory of the BlackBerry SDK.

    In the current version there are 2 known issues with the BlackBerry : you must not include space characters in the COD name, and you cannot use movement extensions. Both will be fixed in the next update (an error message will be displayed if you enter space characters in the filename).

  • Is not bug, eh? So why in other programs, e.g. RPG Maker music, even midi can be changed instantly? And yes, this IS bug, because I cannot make soundtrack what contains more than 1 midi file, because user will close game instead of waiting for

    Quote

    the system takes a few moment.

    And if that, what you saying, will be true, then even on "Start of frame"

    Quote

    the system takes a few moment.

    //edit: And of course you cannot use another thread for music?

    There are no impossible things, there is only lack of skill needed to complete the task.

  • Quote from Yves

    I guess there would be no delay if it was using its own sequencer.


    ...or handle sound/music in different thread.

    Quote from Yves

    That's in the wish list for future versions.


    Thanks.

    There are no impossible things, there is only lack of skill needed to complete the task.

  • Hi there about the Mouse Object's "distance mouse moved" condition not working in #249 - it's not a mouse-movement controlled object causing the issue. There is no such object in the frame and the mouse pointer therefore moves freely. This condition worked OK in #248. Can this be looked into for #250?

    If it's some kind of problem with the Mouse object, I'll try to locate its author and see if they can update the object with a workaround.

    Is there any other way of detecting whether or not the mouse is moving in the meantime?

    Perhaps another extension or a cunning workaround?

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