Is there a way to detect an overlapping collision between 2 objects in the same qualifier group? I am trying to allow for an enemy being thrown into another enemy. My code looks like this:
On Loop "ThrownEnemy"
+(Qualifier Enemy)Alt String A = "THROWN"
+ (Qualifier Enemy) is overlapping (Qualifier Enemy)
- Change (Qualifier Enemy)Alt String A to ""
- Subtract 1 from (Qualifier Enemy) Alt B
- Stop Loop "EnemyThrown"
Ideally, I want to be able to perform actions on both the enemy that was flying through the air and the enemy that he hit. Can anyone help?
Mobichan