Screenshot of whole frame?

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  • Is there a way to generate a picture of your frame (whether it's from the frame editor or a snapshot from during the game -- either way is fine)?

    I would like an easy way to snapshot my levels zoomed out to 25% or so. Using Printscreen and trying to align the pixels to put each level segment together is not a fun job.

    Longtime Member of Smiley Productions

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  • I've tried using that before. I can't get it to capture anything except what's currently shown on the window.

    The frame size is 10000x5440, btw.

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  • print screen won't work to display offscreen areas of the frame

    and afaik, nothing will. The best way to do this is to 'zoom out' using a massively oversized Viewport object; take the rectangle from (0,0) to (10000,5440) as the source of the viewport, and display it in the 640x480 frame

    just expect it to run VERY SLOWLY while you try to capture the image (use print screen at this point).

  • Please login to see this link. That's what I get when I try to use the Viewport object.

    Bigredron, that sort of tedious work is what I'm trying to avoid. I could be doing this an awful lot.

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  • Taofeld, you can't do this unfortunately because it doesn't render what is off screen. I need to do this also, the best way you can do it at the moment is with overlay Redux and paste everything into it then save.

    I wanted to preview the frame also in a app i was making but can't due to this limitation. So what i have as an option is to duplicate the whole frame and control it with globals then sub app preview it, not exactly a good/efficient method really.

    It is a annoying limitation and i hope there is a better way to save images of frames/layers/set dimensions as default in the events editor at some point. I have requested it before as well as rendering the off screen view, hopefully these will be added as options.

  • You can tell MMF2 to render what is offscreen by increasing the virtual width of the frame, effectively making the game render the *entire frame*. But naturally, because it is rendering such a huge area, it will run slowly. SO just adjust the virtual width of your frame and it will render the entire thing, but don't expect anything more than 1 FPS on a good machine

  • I think the closest you can get without a bunch of tedious copy and pasting is going to the frame properties and checking "resize to screen size at start". This displays the entire frame but it is shrunk to fit the resolution of your screen.

  • Quote from camelman

    I think the closest you can get without a bunch of tedious copy and pasting is going to the frame properties and checking "resize to screen size at start". This displays the entire frame but it is shrunk to fit the resolution of your screen.

    Ah, of course! That worked perfectly.

    Longtime Member of Smiley Productions

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  • I tried Macvide ScreenCap and was impressed all functions :
    Store result screenshots to PNG, JPEG, TIFF, BMP formats
    Save captured video to quickTime MOV, iPod mp4 or Mobile 3GP formats
    i really enjoy it! Hope you enjoy it as much as I have.

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