Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • Quote from astrospoon


    Also- This might be wishful thinking, but it would be great if the Flash release has some sort of video object as well...


    Flash player includes its video codec. If this object is included in flash runtime I can't see why we wouldn't be able to play a video in flash applications made with MMF2.

  • Quote from Bruto_Memo


    Flash player includes its video codec. If this object is included in flash runtime I can't see why we wouldn't be able to play a video in flash applications made with MMF2.

    Well, we would probably need another object actually. Since Direct Show is something else entirely. But if the video codec is included with Flash, it is probably not too much of a stretch to make a Flash Video Active Object or something that only works in Flash builds. (We should stop talking about this in the HWA beta thread though :) )

  • Please login to see this link.

    There are many well developed open source projects, and the code to play an flv in as3 is pretty simple. Here is an example: Please login to see this link.

  • Quote from Yves

    - rotating an object with a background-accessing shader will mess up the shader.

    Quote from Yves


    - effects on layers are incompatible with the alpha channel of objects on this layer and with effects that affect the object transparency. I don't know yet if this issue will be fixed or not.


    Hey guys, how I can reproduce these issues?

    Thanks

  • Quote

    I suggest that users test many, various video files that Direct Show can play in order to assure this new object is working properly. Report any glitches. If a file won't play, be sure to check your codecs first.


    Actually we've found a video that is not displayed on a machine although all the codecs are OK and the application works fine on other machines. I'm working on it. Hopefully I can solve it (otherwise I might have to add a "Force software mode" option to this object, to prevent it from using DirectX9 if necessary).

  • I did a quick test where I played a video with the Active Direct Show and then recorded a demo file. There was also an AO with eight-direction movement.

    When loading the demo and playing it from MMF2, the application crashes with a memory error. I don't have an example to upload, but I will see if I can reproduce this later.

    Can anybody test that and see if they get that result?

  • I have found one issue:

    When the HWA app runs in a window and this window is overlapped by another one, after returning or closing that app the area of overlapping in HWA window get "glitched" or vice versa - only the area of overlapping is redrawn.
    Sorry Im not by PC with MMF2 so I made quick scheme how it looked:
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  • Quote

    Runtime : bug fixes in transitions.

    Looks like the Fade In/Fade Out transitions work now. Just when I thought I'd have to manually create fade transitions via alphablend & alt variables for every object. Fantastic news, and of course, viewport/perspective object working is also a major plus.

  • Quote from Cossin


    Looks like the Fade In/Fade Out transitions work now. Just when I thought I'd have to manually create fade transitions via alphablend & alt variables for every object.


    Quote from Yves

    Yes, the Fade transision works fine, but the others are broken. [crazy] That will be fixed in the next update.

    Sorry guys but I still can't see how the fade transition is working and uploaded the file at file archive here:

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    If you add additive ink effect to an object and kill it with a fade out the transparency will be messed up. And having a fade transition to entire frame where dar objects has dark shadow you still get that grey shadow while transition lasts.

  • Thanks for new hwa relase!

    There are two bugs I found
    1. Hwa + subapp = lagggg
    2. angled object + paste into background = pasted as 0 degree. This bug is also visible in non hwa version.

    Thanks

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  • Quote from Grim

    1. Hwa + subapp = lagggg


    It don't lag for me (not fullscreen, child window and not as a sprite).
    Does it lag when the subapp is a separate window or a child window ? Does it lag when it's displayed as a sprite or not ?

    Quote from Grim

    2. angled object + paste into background = pasted as 0 degree. This bug is also visible in non hwa version.


    It's a well known and very old bug. ;)

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  • Quote from Sphax


    It don't lag for me (not fullscreen, child window and not as a sprite).
    Does it lag when the subapp is a separate window or a child window ? Does it lag when it's displayed as a sprite or not ?


    It's a well known and very old bug. ;)

    It lags when subapp is a separate window and game window is freezed while subapp is opened.

    I made windows with announcements like in heroes of might and magic by a subapp. Game is freezed while subapp is opened. When I press "ok" game is free again. In non hwa it works fine. In HWA it laggs like 1 FPS

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