Quote from JasonDarbybenjamin Sometimes you have to compromise... thats the nature of games/software development. If you have the skills and think you can make money out of it, then why not make a hidden object game.
The way i look at it is that you (Im talking generally not specifically you)..its a means to an end. You make some games to generate enough money to create something else that you might have more creative control/investment in.
I really dont have an issue with that way of thinking personally. I know indies like to be independant, but still
If your goal is making money then perhaps the reasoning is true. But even if you generate enough money, who will publish your dream if a lot of the publisher have a bigfish games mentality. I guess you could use the money to self promote and self publish perhaps.
Personally I'm not in it for the money. I do create games I like and most of them were picked up by one or more publishers making me some nice pocket money. So I don't care what kind of games bigfish wants, it's not what I enjoy creating. I've got a good job, so I don't rely on the money at all. Game creation has been a good learning experience for me. It's taken me to places I may have never reached otherwise. It has expanded and enhanced my graphics skills so much that I'm able to create comics and recently have started illustrations for children's books. So even if I wouldnt have made any money from the games, it still has helped me in developing some skills, which are very useful for me now.
I really like creating games, but I really love doing computer gfx. Game creation has been a stepping stone for me.