Irrlicht Extension Progress

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • [size:14pt]Irrlicht Extensions Progress[/size]
    Posted by Greyhill
    October 18, 2009 at 4.16 AM

    EST Completion 62%

    Weeks Progress Report

    Latest Version: v0.006
    Latest list of extensions:

    • Irrlicht Engine
    • Irrlicht Node - Camera
    • Irrlicht Node - Static Mesh
    • Irrlicht Node - Billboard
    • Irrlicht Node - Light
    • Irrlicht Node - Empty
    • Irrlicht Node - Primitive
    • Irrlicht Node - Text
    • Irrlicht Node - Water
    • Irrlicht Node - Terrain
    • Irrlicht Node - Particle System
    • Irrlicht Node - Animated Mesh
    • Irrlicht Material Cache
    • Irrlicht Sky
    • Irrlicht Image


    Sorry, it's been well overdue,
    Irrlicht 1.6 was released, so i have implemented that, as well as plenty of bug fixes and updated the rsdk i was using.
    Made the skybox be able to be a skydome too (thanks Looki).
    Uploaded beta extensions.

    Next weeks goals

    • Continue on Animated Mesh concepts.
    • Work out how collisions will work.
  • [size:14pt]Irrlicht Extensions Progress[/size]
    Posted by Greyhill
    November 6, 2009 at 11.51 AM

    EST Completion 63%

    Weeks Progress Report

    Latest Version: v0.006
    Latest list of extensions:

    • Irrlicht Engine
    • Irrlicht Node - Camera
    • Irrlicht Node - Static Mesh
    • Irrlicht Node - Billboard
    • Irrlicht Node - Light
    • Irrlicht Node - Empty
    • Irrlicht Node - Primitive
    • Irrlicht Node - Text
    • Irrlicht Node - Water
    • Irrlicht Node - Terrain
    • Irrlicht Node - Particle System
    • Irrlicht Node - Animated Mesh
    • Irrlicht Material Cache
    • Irrlicht Sky
    • Irrlicht Image


    Sorry, been a little busy again!
    Changed how communication between the objects works in the name of faster future development.
    Trying to get the particle mesh object to run events when each particle comes into existance, and be able to get their position etc.

    Next weeks goals

    • Continue on Animated Mesh concepts.
    • Work out how collisions will work.
  • [size:14pt]Irrlicht Extensions Progress[/size]
    Posted by Greyhill
    November 11, 2009 at 4.08 AM

    EST Completion 65%

    Weeks Progress Report

    Latest Version: v0.006
    Latest list of extensions:

    • Irrlicht Engine
    • Irrlicht Node - Camera
    • Irrlicht Node - Static Mesh
    • Irrlicht Node - Billboard
    • Irrlicht Node - Light
    • Irrlicht Node - Empty
    • Irrlicht Node - Primitive
    • Irrlicht Node - Text
    • Irrlicht Node - Water
    • Irrlicht Node - Terrain
    • Irrlicht Node - Particle System
    • Irrlicht Node - Animated Mesh
    • Irrlicht Material Cache
    • Irrlicht Sky
    • Irrlicht Image


    Further changed and improved how communication between the objects works in the name of faster future development.
    Particle object changes - Now have access to each emitted-particle's position etc.
    Can 'bind' a camera's rotation to it's target now.

    Next weeks goals

    • Continue on Animated Mesh concepts.
    • Work out how collisions will work.
    • Maybe some handy 3d math conversion expressions



    Remaining long-term goals

    • Bone animation.
    • Collisions.
    • Shaders.
  • [size:14pt]Irrlicht Extensions Progress[/size]
    Posted by Greyhill
    November 20, 2009 at 1.41 PM

    EST Completion 66%

    Weeks Progress Report

    Latest Version: v0.006
    Latest list of extensions:

    • Irrlicht Engine
    • Irrlicht Node - Camera
    • Irrlicht Node - Static Mesh
    • Irrlicht Node - Billboard
    • Irrlicht Node - Light
    • Irrlicht Node - Empty
    • Irrlicht Node - Primitive
    • Irrlicht Node - Text
    • Irrlicht Node - Water
    • Irrlicht Node - Terrain
    • Irrlicht Node - Particle System
    • Irrlicht Node - Animated Mesh
    • Irrlicht Material Cache
    • Irrlicht Sky
    • Irrlicht Image


    Static meshes can do octree meshes now.
    Almost implemented collisions. Difficult to fit into a mmf-style.

    Next weeks goals

    • Continue on Animated Mesh concepts.
    • Maybe some simple movement style extensions.
    • Maybe some handy 3d math conversion expressions



    Remaining long-term goals

    • Bone animation.
    • Shaders.
  • [size:14pt]Irrlicht Extensions Progress[/size]
    Posted by Greyhill
    January 6, 2010 at 2.05 AM

    EST Completion 69%

    Weeks Progress Report

    Latest Version: v0.007
    Latest list of extensions:

    • Irrlicht Engine
    • Irrlicht Node - Camera
    • Irrlicht Node - Static Mesh
    • Irrlicht Node - Billboard
    • Irrlicht Node - Light
    • Irrlicht Node - Empty
    • Irrlicht Node - Primitive
    • Irrlicht Node - Text
    • Irrlicht Node - Water
    • Irrlicht Node - Terrain
    • Irrlicht Node - Particle System
    • Irrlicht Node - Animated Mesh
    • Irrlicht Material Cache
    • Irrlicht Sky
    • Irrlicht Image


    Implemented collisions.
    Added a bunch of handy expressions and overhauled the communication system.

    Coming weeks goals

    • Add some actions n expressions to the engine object itself.
    • Get to an uploadable state.



    Remaining long-term goals

    • Bone animation.
    • Shaders.
  • [size:14pt]Irrlicht Extensions Progress[/size]
    Posted by Greyhill
    January 21, 2010 at 1.02 AM

    EST Completion 73%

    Weeks Progress Report

    Latest Version: v0.007
    Latest list of extensions:

    • Irrlicht Engine
    • Irrlicht Node - Camera
    • Irrlicht Node - Static Mesh
    • Irrlicht Node - Billboard
    • Irrlicht Node - Light
    • Irrlicht Node - Empty
    • Irrlicht Node - Primitive
    • Irrlicht Node - Text
    • Irrlicht Node - Water
    • Irrlicht Node - Terrain
    • Irrlicht Node - Particle System
    • Irrlicht Node - Animated Mesh
    • Irrlicht Material Cache
    • Irrlicht Sky
    • Irrlicht Image


    Implemented shaders, though not fully tested.
    Very nice graphical capabilities should be possible shortly.

    Coming weeks goals

    • Add some expressions to deal with matrices.
    • Get to an uploadable state.


    Remaining long-term goals

    • Bone animation. (on the home stretch, exciting!)
  • [size:14pt]Irrlicht Extensions Progress[/size]
    Posted by Greyhill
    February 2, 2010 at 3.05 PM

    EST Completion 75%

    Weeks Progress Report

    Latest Version: v0.007
    Latest list of extensions:

    • Irrlicht Engine
    • Irrlicht Node - Camera
    • Irrlicht Node - Static Mesh
    • Irrlicht Node - Billboard
    • Irrlicht Node - Light
    • Irrlicht Node - Empty
    • Irrlicht Node - Primitive
    • Irrlicht Node - Text
    • Irrlicht Node - Water
    • Irrlicht Node - Terrain
    • Irrlicht Node - Particle System
    • Irrlicht Node - Animated Mesh //very incomplete
    • Irrlicht Material Cache
    • Irrlicht Sky
    • Irrlicht Image


    Implemented shaders and runtime capabilities of the Material Cache object.
    Implemented matrix calculations/capabilities.
    All node objects can do collisions now.

    Coming weeks goals

    • Iron out shaders.
    • Fix 3D Text object.


    Remaining medium-term goals

    • A 2D Text Object is required.
    • A Node Movement Object is required for simplification and FPSs.
    • Bone animation.
  • [size:14pt]Irrlicht Extensions Progress[/size]
    Posted by Greyhill
    March 12, 2010 at 3.55 AM

    EST Completion 78%

    Weeks Progress Report

    Latest Version: v0.007
    Latest list of extensions:

    • Irrlicht Engine
    • Irrlicht Node - Camera
    • Irrlicht Node - Static Mesh
    • Irrlicht Node - Billboard
    • Irrlicht Node - Light
    • Irrlicht Node - Empty
    • Irrlicht Node - Primitive
    • Irrlicht Node - Text
    • Irrlicht Node - Water
    • Irrlicht Node - Terrain
    • Irrlicht Node - Particle System
    • Irrlicht Node - Animated Mesh
    • Irrlicht Material Cache
    • Irrlicht Sky
    • Irrlicht Image


    Bone animation complete! Works via keyframes. The user has control of the bones/joints' position, rotation and scale for each keyframe.
    Apart from that, animation works much like the existing 3dMesh object.

    Coming weeks goals

    • Iron out shaders and collisions.
    • Fix 3D Text object.


    Remaining medium-term goals

    • A 2D Text Object is required.
    • A Node Movement Object is required for simplification and FPSs.
  • [size:14pt]Irrlicht Extensions Progress[/size]
    Posted by Greyhill
    March 16, 2010 at 4.01 PM

    EST Completion 80%

    Weeks Progress Report

    Latest Version: v0.008
    Latest list of extensions:

    • Irrlicht Engine
    • Irrlicht Node - Camera
    • Irrlicht Node - Static Mesh
    • Irrlicht Node - Billboard
    • Irrlicht Node - Light
    • Irrlicht Node - Empty
    • Irrlicht Node - Primitive
    • Irrlicht Node - Text
    • Irrlicht Node - Water
    • Irrlicht Node - Terrain
    • Irrlicht Node - Particle System
    • Irrlicht Node - Animated Mesh
    • Irrlicht 2D Text new
    • Irrlicht Material Cache
    • Irrlicht Sky
    • Irrlicht Image


    Added a 2d text object which allows you to put text above the 3d scene.
    Fixed the otehr text object.

    Coming weeks goals

    • Iron out shaders and collisions.
    • A Node Movement Object is required for simplification and FPSs.

    So just one more object and then I'd like to get this to a more intensive stage of testing I think... I started this project in June last year, nearly 12 months on, wow.

  • [size:14pt]Irrlicht Extensions Progress[/size]
    Posted by Ross
    March 21, 2010 at 2.48 AM

    EST Completion 82%

    Weeks Progress Report

    Latest Version: v0.008
    Latest list of extensions:

    • Irrlicht Engine
    • Irrlicht Node - Camera
    • Irrlicht Node - Static Mesh
    • Irrlicht Node - Billboard
    • Irrlicht Node - Light
    • Irrlicht Node - Empty
    • Irrlicht Node - Primitive
    • Irrlicht Node - Text
    • Irrlicht Node - Water
    • Irrlicht Node - Terrain
    • Irrlicht Node - Particle System
    • Irrlicht Node - Animated Mesh
    • Irrlicht 2D Text
    • Irrlicht Material Cache
    • Irrlicht Sky
    • Irrlicht Image
    • Irrlicht Movement *new*

    Added a movement object which allows you to simply move an object from point A to B with a given speed. Also allows you to move constantly off into a direction. And has expressions that you use to set a camera's position and target to create a First Person Shooter game (works well! :) ).

    Little bit proud of this:
    XPosFPSCamera( "Irrlicht Movement", >Camera's FV<, >Engine's FV<, >Old XMouse<, >Old YMouse<, >New XMouse<, >New YMouse<, >Rotation speed (float)<, >Movement speed (float)<, >Strafing speed (float)<, >Vertical movement (1 = On, 0 = Off)<)
    etc..

    Coming weeks goals

    • Iron out shaders and collisions and the movement object and some 3d maths expressions.
  • [size:14pt]Irrlicht Extensions Progress[/size]
    Posted by Ross
    April 4, 2010 at 1.52 AM

    EST Completion 83%

    Weeks Progress Report

    Latest Version: v0.008
    Latest list of extensions:

    • Irrlicht Engine
    • Irrlicht Node - Camera
    • Irrlicht Node - Static Mesh
    • Irrlicht Node - Billboard
    • Irrlicht Node - Light
    • Irrlicht Node - Empty
    • Irrlicht Node - Primitive
    • Irrlicht Node - Text
    • Irrlicht Node - Water
    • Irrlicht Node - Terrain
    • Irrlicht Node - Particle System
    • Irrlicht Node - Animated Mesh
    • Irrlicht 2D Text
    • Irrlicht Material Cache
    • Irrlicht Sky
    • Irrlicht Image
    • Irrlicht Movement

    ATM I'm just trying to make a proper First Person Shooter example and have collisions working nicely... so I can walk up to a wall and stop or slide along it and not get stuck in it (which i'm having trouble with atm). When I have acheived this, I think I will be ready for that proper testing.

    Coming weeks goals

    • Iron out shaders and collisions and the movement object and some 3d maths expressions.

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