Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • Quote

    You must prepare yourself for the journey by mastering 2D and learning about all of MMF2's functions.

    I have to disagree here. If you want to make 3d games, even 10 years of 2d games won't help you. It's going down the wrong path. And while I would really like to promote MMF, it is bad advice here. Your time is better spent learning to handle a proper 3d engine like Torque, Ogre, XNA, Unity, you name it. These are MADE for making 3d games. They already come with 3d examples, etc. etc.
    And don't think you'll get around programming. Even if you use MMF to do 3d with OpenGL, you'll have to use and interface it LIKE you are programming, which in my opinion and experience is more difficult than programming in the first place.

    So you have two (reasonable options).

    a) Stick with MMF and make awesome 2d games.
    b) Get the right tool for the job - pick a 3d engine and program 3d games. But bear in mind, it'll be around 5 to 10 times as much work as you think. Maybe more, you'll be surprised.

    <span style="font-style: italic">&quot;I'm not saying you don't know what you are talking about, but I don't know what you're talking about.&quot;</span>

  • Random I have to disagree with you even the best 3D artists are saying that for 3D paradoxically the most important is thinking in 2 dimensions X,Y.

    Also except Open GL there will be Irrlich extension soon and it looks awesome - check current Klikdisc for some information.

    End is near.

  • Quote from Eliyahu

    Random, what I am saying is that if you don't know your way around MMF2's basic 2D game making features, there's no way you'll be able to use an extension like OpenGL successfully.


    I know that you're saying that :) But I'm saying that if you intend to make 3d games, you shouldn't bother starting off with 2d (in this case MMF). Don't use OpenGL as an extension. Use a 3d engine that is based on OpenGL. And if that can be misunderstood, I do -not- mean an engine made with MMF. Going down the path of 2d is not one that will lead you to 3d games. That's not how it works.

    And fano, with all respect, no 3d artist ever said that to me, and I've worked with quite a few and have modelled myself for some time, besides having studied this stuff at university :eek:. The key to programming in 3d is to get your math straight and the key to model in 3d is to be able to visualize in three dimensions (the skulptor's skill). And beyond that it's all about practise and experience. In 3d. So 2d just won't help.

    If you had said that for making 2d graphics (e.g. paintings) thinking in 3d is the most important thing, I would actually agree with you.

    What I said about OpenGL applies to Irrlicht as well, no matter how good the example looks like.

    <span style="font-style: italic">&quot;I'm not saying you don't know what you are talking about, but I don't know what you're talking about.&quot;</span>

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