Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • I've hadd MMF2 for a while and never had this problem until today. I opened it up and started to work on my project and realized when ever I put my cursor on the work area it would turn into a hand (kind of like the one in Adobe reader to drag the document around). And it was acting in the same way a in Adobe. So as of now I cannot click on any objects to move them and I cannot click and drag events. This is happening across the board on all my games. Any ideas?

    Also on another note when MMF 2 is working again I am working on a smash bros. melee kind of game and I wanted a Link's (or zelda's im not sure what it is called I do not remember) Castle kind of level where it is big but the camera zomms in and out so the screen has all of the players in it but it zooms in as much as possible so the players are not little specs on a screen. Im not sure if this is possible in MMF 2 but I was just wondering.

    Thanks,
    Stephen

  • 1. You gotta tap the space bar. When you hold spacebar in any of MMF's editors a hand pops up and you can drag the screen anyhwere. Sometimes it gets stuck so yea just tap space again.


    2. The only decent method I've seen for zooming like that is manually coding each object to do so. I think the viewport object can zoom as well but I tried it once with poor results.

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