Bid Request (Surface Object)

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  • [size:14pt]Bid Request (Surface Object)[/size]

    We are seeking bids for development of a updated and improved version of the Overlay Redux Object. We are open to interpretation on features and functions, below is some of the suggestions so far.

    Andos's Design Doc WIP: Please login to see this link.

    Other suggestions

    • Draw text to the surface with choices for font, size, and style. This would be very useful for designing paint programs.
    • Copy and move parts of the surface, possibly irregularly shaped. Again, this would be great for paint programs.
    • As Andos said, fine collision detection would be great, also for things like explodable terrain.
    • Grab the image of the part of the frame window behind it. This wouldn't be that important for anything, but it could be useful. :)
    • This is probably included with having the surface be active, but support for scrolling would be great.
    • Internal blending would be useful, especially for alpha.
    • A way of managing multiple surfaces would be neat. I call them slots. You can blit other surfaces into them, clone them etc., and switch the "current" slot, just so you don't have to use multiple Surface objects.

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  • It's great to know that this might be getting updated with a new version, has been a long time request from me and others. If anyone has not seen it there is some great ideas in this thread -

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    My must haves for this if it happens would be the image saving options with .png's etc that support transparency. Since you suggest a use for a paint app im guessing that is wanted already though as saving out images is one of the main things needed really. A decent painting app that can export layers is one thing i have wanted to do for a long time but held back from doing due to limitations.

    Also now with HWA effects here if when adding things to layers it could store the view with applied effects that would be amazing. Was having problems doing this recently -

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    This object will be amazing, thanks :D

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