Very good!
Are we already in one year we will have a beta version of iPhone export?
thanks a lot!
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Open a TicketVery good!
Are we already in one year we will have a beta version of iPhone export?
thanks a lot!
Wow, this is interesting. Currently working with GameSalad. Many of the users there is very unhappy that GS does not export to xcode (the program lacks alot of features that users want to add themselves: iAds, OpenFeit...). Think this exporter can be great business for clickteam.
Francois came out today the new Ipod Touch with Retina screen, and also the announcement of the game center, I think Apple is being taken very seriously make your platform IOS in a gaming platform.
How are you going with the Iphone Exporter?, Sorry to ask you forever, but I think we have a great opportunity on this platform. Schemes like never develop small businesses will bear fruit as in the 80s.
This is the era of cheap casual games and applications but with an installed base of 120 million IOs systems, perfect for a good profit with fresh ideas.
Greetings and thank you very much for your answer yes, if you are missing months or weeks at least tell us,
We are progressing nicely!
can't wait
Thanks Francois, I think it will be the best selling Clickteam module, and to see Gamesalad developers here, that's very good.
Success!
Are we going to be able to put in iAds? API access to camera, maps, multitasking, etc? And create buttons and things like that using iOS's interface (example, we can create regular Windows buttons, would it port over nicely to iOS)? Just thinking it would be cool to make other kinds of apps that uses it's interface nicely. All that is probably pushing MMF2 though, still cool to think about!
Thanks!
I know things take time, but I really think you need to push for a quick release of the Iphone exporter. It's been over a year and other companies with much bigger budgets and dev teams will be getting in ahead of you...
Quote from uprizeI know things take time, but I really think you need to push for a quick release of the Iphone exporter. It's been over a year and other companies with much bigger budgets and dev teams will be getting in ahead of you...
I disagree, I think that to rush it may cause problems and small little annoying bugs.
There is no rush as all those other system don't have the easy to use event interface you have to learn traditional language syntax to use them.
And if you want to do that you could just write your iphone app in xcode and do it for free.
Rushing is never good. Better a bit late if the quality is there. And if quality means also the things xhedgehogx listed in his post.
At least I'm expecting those features for the monetary investment that will be involved here (both exporter pricing, Apple dev license, Mac cost). It's not too much, if the exporter supports more than just basic features. But if it's more like "J2ME exporter for iOS", then there's not that much justification for the total cost.
Not to be the negative one here, but I think the iphone exporter comes a little late .I know it's gonna be a cool new thing but just like the flash exporter (hard to sell a game to sponsors with so may flash developers round. Would have been more succefull 4 years ago. I will def buy the iphone exporter still i think all the big bang about iphone apps is already gone.
nuff said!
Quote from Evilized79Not to be the negative one here, but I think the iphone exporter comes a little late. Would have been more succefull 4 years ago.
Nowadays, Apple App Store is so crowded and overhyped that it's just totally insane. Top 50 apps make good profit - the rest 249,950+ (!) will always struggle. Simple laws of scarcity of visibility in that type of a channel. Of course, with a killer app, very successful marketing communication and lots of luck, you might be the one who wins the lottery over there. But the average or median revenue per app is probably around $100 and declining. More and more developers are starting to look at Android, and in 2011-2012 Qt will make MeeGo and Symbian really attractive for devs as well. Now, this is CT's chance to be somewhere before anyone else (of CT's competitors): Please login to see this link..
The gold rush months in mid 2008 created this hype towards App Store which is not in relation to any market share figures. If MMF2 would have been able to export to iOS in 2008 with broad range of features available, there very well might have been some click developers making really big sums of money in the App Store. Because at that point, the ratio of install base per amount of content/developers was so high, that probably every 10th app made like 10K revenues during the first couple of months. Today that is something like every 5000th app at best.
But even when the exporter comes late, it's going to be a great success for Clickteam due to this overheated developer focus towards iDevices. For MMF2 developers, it's going to be interesting and fun, but if Android/Qt exporters would be available, that's where the commercial opportunities would lie.
Its not always about the user of the product making money - some people just want to make freeware games and creations for iPhone just like they did for PCs with the regular Clickteam tools for years and years.
There are some very creative and talented users of the products and they will be able to have a commercially successful iPhone product no matter how many 1000's of other games and apps are already out for the iPhone.
We have users making money with the Flash exporter and certainly there are 1000's of users already making Flash games for years and years before MMF arrived on the scene with export capability.
Just my 2 cents.
I think the argument of "let's have it before it is crowded" is a mistake. Yes, it is harder to get visibility on appstore now because it is incredibly crowded, but the thing is: appstore should not be used as your marketing resource only. It should only be seen as catalog and store, not everything you have to market and exposure your game. Also, the competition will always be there if a marketing is growing no matter what you do. If you can produce a high quality game and market it well to appropriate market you will do well. Otherwise, it won't. Same goes to Android etc.
Quote from Jeff
There are some very creative and talented users of the products and they will be able to have a commercially successful iPhone product no matter how many 1000's of other games and apps are already out for the iPhone.We have users making money with the Flash exporter and certainly there are 1000's of users already making Flash games for years and years before MMF arrived on the scene with export capability.
Just my 2 cents.
LOL you beat me to it, Jeff
Quote from JeffIts not always about the user of the product making money - some people just want to make freeware games and creations for iPhone
Of course, but (please correct if I'm wrong!) the iPhone exporter must be primarly targeted at "professional" or "hardcore" MMF2 developers as opposed to other CT's customer segments, like starting developers (TGF2) or schools, for example, right? So I think my approach is quite logical, as most pro developers are interested in commercial potential of their creations or at least the size of the reachable audience.
If we want to compare different platforms, or application stores, we need to do it in a concrete way based on facts. Not like "I like this one", "me too", "I think this one's more fun". Numbers are boring, but let's not escape the fact that we actually can compare these things based on facts also, not just opinions or gut feeling.
These things are not the same between every app store and manufacturer: device install base, number of application store clients embedded into devices, estimated market share development, user experience on the application store, available payment methods, average number of downloaded content, free/premium content split, number of registered developers, number of apps, number of apps submitted weekly, application store structure in terms of visible marketing spots, and so on and so on. Lots of differences. Less opportunities in one place, more opportunities in another.
QuoteIf you can produce a high quality game and market it well to appropriate market you will do well.
Exactly what I said:
QuoteWith a killer app, very successful marketing communication and lots of luck, you might be the one who wins the lottery over there
And just to highlight: I think iPhone exporter will be a great success for CT and amazing addition for MMF2 pro developers. I'm not arguing against that, I'll definitely purchase the exporter once it becomes available. But based on the market information we have available today, I'm seeing the most potential in Android and Qt when looking at 2011-2012.
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Not sure if that effects anything, but Apple pulls the restriction that blocks third party development tools.
Also, what are the chances of the Game Center API being put into MMF2?
Oh, that's good It was generally the belief that Clickteam's exporter didn't fall under the list of things banned by that rule, but this change of mind just makes things... extra-safe.
Good News form Apple!!!
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