This is a major update, the internals of the object were completely replaced but the interface is unchanged.
The single agent search algorithm is now basic A* so it is much faster than the previous version and can be used in real scenarios now. It will get even faster in future versions, but for now I will be focusing on different aspects of the object to increase its utility.
Also new now is the ability to iterate over agent paths manually, or invoke path searches without moving actual objects.
At this stage, it "should" be doing pathfinding tasks well enough for most games. Coming up next are more advanced features, unless I get some bug reports. I hope to build some nice examples as well to show people what is possible.