Multiple Values?

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  • Hi, I am just wondering how you can set multiple values for example to set a color. I am just testing fog and it works fine but the only problem is the variable use for the color. In standard OpenGL it's like this i think -

    GLfloat fogColor[4]= {0.5f, 0.5f, 0.5f, 1.0f};

    glFogfv(GL_FOG_COLOR, fogColor);

    If i try -

    fogColor = ( 0.5, 0.5, 0.5, 1.0 )

    or

    fogColor[4] = ( 0.5, 0.5, 0.5, 1.0 )

    or

    gl.float fogColor[4] = { 0.5, 0.5, 0.5, 1.0 }

    gl.Fog(gl.FOG_COLOR, fogColor)

    And various other attempts return a black screen. Without setting a color it shows fine but then the fog is always black as default but i wanted to set a grey so it appears more like real fog. Does anyone know how to do this with Xlua OpenGL code?

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