3rd Person Adventure (Irrlicht Beta and Example)

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • [size:14pt]3rd Person Adventure (Irrlicht Beta and Example)[/size]

    Goal: To build a 3rd Person Adventure using the Irrlicht extension set in MMF2, The game needs to feature at least one level with a outside play environment and at least on single building of some sort melee weapon and a ranged weapon (Gun or Magic, Etc). and at least one type of enemy to fight.

    Team: Jon Lambert and Sam Dillard

    Notes:
    Unless Ross instructs other wise, all bug reports will be made in the Please login to see this link.. All models need to either be created for project, or contain a distribution license from whatever source you get them from allowing them to be included in the final commercial product.

    Please login to see this link.

    Clickteam on Please login to see this link. - Clickteam on Please login to see this link.

  • Since I have no idea how to work these new extensions, I will come up with a quick design doc and concept to post, and handle the graphics & sound primarily.

    My music, art, games, etc at Please login to see this link.

  • Yes... documentation... sweet documentation...

    Anyways, I'm thinking a diablo-style game might be best for this. If possible. I'll come up with some simple character models to get started with. Still fiddling around blindly trying to figure these extensions out.

    My music, art, games, etc at Please login to see this link.

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