Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
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    Here is the .01 version of the objects for the beta, I will post here also some examples as I can get them created, if anyone else comes up with some examples, please put them in this thread...

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  • Excellent Question Jon, As the testing is conducted in the Professional Extension Development area it falls under these guidelines...

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  • *Bump*
    I heard this was still being developed, and so I started developing with it. First thing I noticed was a problem with the Sky object (or might be the engine itself).
    If you use the Sky object, and use Set X Rotation of Camera to XMouse and likewise for YMouse - the two axises are inverted; by that I mean XMouse movement rotates the camera up and down, and YMouse rotates the camera left and right.
    If needed, I have also provided a isolated MFA.

    Files

    Darkwire Software Lead Programmer (C++ & C#)
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