[Beta] Timeline Object

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  • This is the public beta of my Timeline Object. Some of you may have noticed Please login to see this link., which you can refer to as documentation. This beta also comes with some examples because it seems that some people misunderstood the concept of the object during private (people in the chat) beta testing, so I thought examples would work better than words.

    The Timeline Object is a storage object meant for things such as time effects and recording. It works on a per-frame basis, and allows you to manage positions, which contain events, which contain their own values and strings. When the timeline object's internal time is moving, it will go through each position and trigger all the events at that position by name. Time can move forward, backard, and faster than 1 position per frame even. Unfortunately I have not yet implemented floating point speed.

    The point of the object is to simplify the process of recording, delays, and other time effects. It can even be used for other crazy things like a scripting language (I'll make an example of this later).

    It features saving and loading the timeline to/from strings and files, so you can easily create a timeline once and use it for things like cutscenes and demo recording that can actually be interrupted. Things like replays and rewinds are made much simpler with this extension, rather than using an array object.

    There is no specific purpose for this object, except that it is oriented towards time related things. You can use it for whatever you like if it works for your situation.

    You can download it here: Please login to see this link.
    Make sure to read the FusionWiki article and look at the examples, they'll help ;)

    Please post any bugs, requests, or typos in this thread. Also, if anyone thinks they can make an icon, it will probably be better than the current one ;)

    Working as fast as I can on Fusion 3

  • Interesting extension, but, (sorry for my question) what it's purpose?

    (because there are not a description)

    Hey I'm French, Hi!

    MMF2 SoundScape Engine (Moteur d'environnement) :
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    EN: Please login to see this link.

    May the .NET be with you (Star Wars .NET©)

  • Ok, LB, i see the goal of your object.

    And, i must admit that: It is really a cool goal.

    Thanks!

    Hey I'm French, Hi!

    MMF2 SoundScape Engine (Moteur d'environnement) :
    FR: Please login to see this link.
    EN: Please login to see this link.

    May the .NET be with you (Star Wars .NET©)

  • Anyone have any bug reports or feature requests? I'd like some feedback so I know what needs to happen in terms of the extension itself, documentation, examples, ect. :)

    Working as fast as I can on Fusion 3

  • Yes, i have a suggestion LB :D

    Can you implement float values??

    Thanks, for the moment, it's stable at my computer.

    Hey I'm French, Hi!

    MMF2 SoundScape Engine (Moteur d'environnement) :
    FR: Please login to see this link.
    EN: Please login to see this link.

    May the .NET be with you (Star Wars .NET©)

  • Hum, event and time speed/current time with floats can be useful yes.

    By the way, some "quicks" more-easy example will be apprecied.

    - Moving a character and Forward in the time for an another character
    - Moving a character and Backward in the time?

    Yours examples are too oriented-bullets lol, then Variables and some things are really confused for me.

    (yours examples are really complex for me, i understand it, yes, but, take more time for learn instead some other extensions, BUT, LB keep in mind, it's perhaps because i'm French?)

    Also, hum.. before you ask it, lol, yes, i already see the page on the Fusion Wiki ;)

    And, certainly, your extension is really cool! Thanks for making better than actually, (it's already good!).

    Hey I'm French, Hi!

    MMF2 SoundScape Engine (Moteur d'environnement) :
    FR: Please login to see this link.
    EN: Please login to see this link.

    May the .NET be with you (Star Wars .NET©)

  • Why a help file when there's a FusionWiki?
    Please login to see this link.

    Also, characters moving forward and backward in time isn't too hard. I'll add that example in the final release.

    Floats will take a while to do, but I will see what I can get done.

    Attached variables just allows you to add strings or values to each individual event. That way you can store, for example, an object's position in an event, and then when the event is triggered, you can get the position back again.

    Working as fast as I can on Fusion 3

  • Ok, thanks for making theses examples LB!

    And thanks for variables explain!

    Also, Retriever is on the right way, How we can read the documentation IF we are not connected to the Internet where we are?

    It's a problem, for my part, i'm always connected to the Internet when i use Multimedia Fusion 2 or even my Computer..

    But perhaps some guys do not have Internet sometimes..

    Then, if you can, make an external documentation for us :)

    Hey I'm French, Hi!

    MMF2 SoundScape Engine (Moteur d'environnement) :
    FR: Please login to see this link.
    EN: Please login to see this link.

    May the .NET be with you (Star Wars .NET©)

  • Wait i'm remember i've see a special DocMaker for Extensions of MMF2.

    I research the name, wait LB!

    Found: Please login to see this link.

    (It's called MfxDoc).

    Actually the author discontinued its development i think, because, it IS not anymore available from his official website.

    Hey I'm French, Hi!

    MMF2 SoundScape Engine (Moteur d'environnement) :
    FR: Please login to see this link.
    EN: Please login to see this link.

    May the .NET be with you (Star Wars .NET©)

  • I added a link to my previous post, guys, take a look.

    Hey I'm French, Hi!

    MMF2 SoundScape Engine (Moteur d'environnement) :
    FR: Please login to see this link.
    EN: Please login to see this link.

    May the .NET be with you (Star Wars .NET©)

  • Yes, it's also nice, i had take a look!

    Url will be: Please login to see this link.

    Hey I'm French, Hi!

    MMF2 SoundScape Engine (Moteur d'environnement) :
    FR: Please login to see this link.
    EN: Please login to see this link.

    May the .NET be with you (Star Wars .NET©)

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