Per our previous PM's I am setting a Animated Mesh Object as the parent to the Camera, and then Setting Target to it, It should always stay behind the boat even as I turn Etc, Right?
Camera Trouble Again
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A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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yes. point the target at the boat and move the boat itself around.
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I will have to post my source as thats exactly what I have done and it's not working, might be a bug?
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on the camera node, you can tick bind target and rotation, which will lock it to its target.
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I bet thats it Danjo, thanks for the tip!
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So I must be a Idiot:
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even after 14 different variations I cannot seem to bind the camera to the target, Don't know if we can call it a bug yet, but worth a look by you Ross. Also If i understand correctly we are unable to rotate a 2d image in the engine correct.
Thanks,
Chris
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you dont have a camera position to begin with, so its going to be at 0,0,0 and your boat is at 0,0,0 - therefore, you are looking at it from inside.
you will have to update your camera positions x,y,z and also your boats x,y,z when moving etc, and with it's target always being the boat, the camera will look at it.
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also, loading the mesh, you'll need to load it in realtime.
the mesh is trying to load from your c:/ drive.
if the mesh nodes could hold the files internally would be excellent. -
internal files would be great, stops people from being able to steal the model files if they are being stored outside the exe
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a way around it would be to store the external files in an encrypted zip.
im guessing ross will have to answer whether its possible if a stored mesh file is ok or not.
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