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you cant rotate the camera around on any of its axis. its probably a bug, as id assume that it should do.
a work around is to bind it or follow a target - which is a lot of work considering you should just rotate it on its own y axis for example to look around 360 degrees.
Irrlicht itself is set up so that the camera will look at its set target. So the same thing can be acheived with some trigonometry or to do as you said.
the commands are there in the camera object to rotate it on its axis though.. if you cant do it, they shouldnt be there to tease you. although i wish it were available, cause it make what is quite tedious very simple.
eg, if you wanted to make something like an editor, and wanted to just rotate the camera around to view around you. (you cannot do this unless you attach the camera to another object and rotate that obejct)