You could always set a value to 0, set it to 1 if the sound is playing, and test if it's 0 - hopefully this workaround will not be needed in the next version.

Sound Player & Generator
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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I suppose I could index all the music files, but it would be much easier if I could determine if a specific file is not playing. Thanks for the suggestion, LB.
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Okay, I'll look into it but you'll have to wait a few weeks
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Very quick update.
You can now negate all conditions, for Alonso.
I also fixed ASD's bug: Even with "Play without focus" checked, sounds would not play if the application is not in front.
The rest will come sometime later!Please login to see this link.
To ASD: I know how to fix the crash on restart bug - but if I fixed it, it would break the "Play sounds over frames" option in the application properties.
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Yeah, I can't fix the bug if I allow the Play sounds over frames" option.
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OK. You need not fix this bug.
BUG
- Doesn't reset the volume when Play sound with parameters. -
When this extension is updated, the object of Global event and Behavirs should needs import again.
Cannot this be evaded?
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Sorry I'm unsure what you mean! Right now i have more important projects than this so I don't focus on it right now.
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I'm feeling rather embarrased, but I can't seem to generate any sounds. what is the quickest way to tell if it's working?
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Sorry for the lack of documentation. I know I have to finish up my old extensions
Basically it's simple:
First, use the "Generate" action. Then, use "Add sound" to store the sound in the application -- let's call it "Test".
To play it however you need the Sound Player object. Simply run Play sound "Test" - done.
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Got it, thank you!
I definately look forward to this being ported to flash...if it's even possible
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Yes it is but bear with me, it might take quite some more time :blush:
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Looki, the Sound Player object doesn't work in Japanese version of MMF2.
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Sorry. I don't have the Japanese version and I have no idea why it wouldn't work. Maybe Yves or Francois can help.
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Hey, im trying to get a hold of the Advanced Sound Object, but it says
"Forum Closed - Archive Mode"
and i have to input username and password.Is this my current Usernae/ Password here on the Forum?
Im asking because i dont quite remember my password, so knowing would help me alot. -
Try clicking My Stuff in Looki's signature, then going to Extensions and looking for it.
Please login to see this link. -
Looki, this download url is dead.
Please login to see this link.Could you re-upload file?
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Sorry for the inconvenience, ASD.
Sound Player was released and is now flash-compatible: Please login to see this link.
News about Sound Generator will come soon.
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Thank you very much!
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