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  • I am creating a pokemon game, and I have most of the overworld drawn and done. I right now have two main problems that I have not been able to deal with myself.

    1) I have most of the damage equation done, with the exclution of the effectiveness of the attack. As anyone who has played pokemon can tell you effectivness of moves matters. I have not been able to figure out a way to get the system I have created to figure out the effectiveness of certain moves. Right now the moves/ move-types are saved in a text file (along with pretty much everything else involed, it was the simplest way i could think of, and it has served me well so far) and all the data is read into my damage equation. I just need a way for it to recognize effectiveness.

    2) My second (and less confusing) problem is I want the player to be able to set their name in the begginging like in other pokemon games, and have his/ her name in the text. So far I hve not been able to figure it out.

    Any ideas as to how to accomplish these?

    PS I know my first problem is long and not very well explained, so I can try and clarrify later if needed.

    Thanks,
    Stephen

  • For number 2, just grab the users' name with an editbox or something, and set it to a global string. Then you can save and load it from your text file, and use the string wherever you want to. :)

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  • Here is the 'attack format' data file from a pokemon game i wrote, there are dozens of other files with similar 'actual Pokemon game' data (pokedex info, spawn locations and so on)


    MSG me if you want any thing else

    God's in his Heaven -
    All's right with the world.

  • I was making a pokemon game (for fun) at one point, and I think I stopped because I didn't have the list above and it was becoming overbearing to have to make it myself. SEELE, if you could send me that list, I will love you forever.

    As for the original poster: Please login to see this link.
    I know you have the equation and just need to figure out effectiveness. But I think this is a helpful source for other things in the future and stuff. (I'm not sure it doesn't look the same as I remembered :O )

    But as for determining SUPER effectiveness (may or may not be applicable, I think you're just thinking of "power"), its not that much of a chart: Please login to see this link.

    Unfortunately testing for all of those would take like 24 events. But, what if you stored values in an array? For example, say you had (1, 7) mean you did a fighting attack (7) against a normal pokemon (1), and so that value there was 2.0.

    Please login to see this link. by KetchupMaster - A must have for any web developer!
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  • Thanks for your help, I'll give it a try, sorry it took me so long to respond (im a junior in high school, so I'm very busy. Plus I've been playing a lot of minecraft :) ). But to the person who was talking about bandwith and copyright, you are just mean spirited. My friends and I love to play pokemon, and one of my friends is a fantastic spriter who likes to draw custom pokemon, and another loves to write. So we decided to make a pokemon game. I am only going to GIVE (not sell) it to just them when I'm done, so why don't you get off your high horse and stop telling me what I should and should not do. And also, like you have never wanted to make a new (and in your mind improved) version of a game you love. That is all I am doing. So I'm sorry I ranted about this but people like you just make me mad. Insulting others, if your so smart, why don't YOU tell me how to solve this. And by the way I think nintendo has better things to do than crack down on a three person version of their game. So again, thank you to everyone who had somthing productive to say.

    P.S. Everything is custom in my game the only thing borrowed is the name and the concept, all art, music, and coding is made by my friends and I. And also if nintendo was going to crack down on someone for doing somthing like this it would be Pokemon Topaz.

    This may come out multiple times, if it does I'm sorry. :)

    Thanks,
    Stephen

  • Quote from RickyRombo

    I was making a pokemon game (for fun) at one point, and I think I stopped because I didn't have the list above and it was becoming overbearing to have to make it myself. SEELE, if you could send me that list, I will love you forever.


    Just noticed the vertical scrollbar

    *facepalm*

    Please login to see this link. by KetchupMaster - A must have for any web developer!
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  • This thread takes me back...

    I actually was working on a Pokemon Online about 10 or so years ago... I had nearly everything working, all that was needed was content (levels and such) Even had online multiplayer working with chatting and battling...

    But I ended up scrapping the whole project because Nintendo is very protective of their IPs and will not hesitate to shut down the "little guys" if they find you. Since my Pokemon game was being developed in one of the largest (at the time) Pokemon communities (bulbagarden, if anyone remembers it) I was extra worried that it was only a matter of time before Nintendo pulled the plug.

    I decided to just not waste any more of my time on something that could get shut down at any moment... Which is what I suggest to anyone looking to make a game based off of existing IPs. Really, I know you love Pokemon and want to make your own game... and that's great... But just don't expect it to become widely popular and not get shut down. I think a much better use of your time would be to create something similar but with your own artwork and ideas and creatures and whatnot.

    But that's just my opinion, there's no harm in making the game if you don't care about getting shut down.

    Please login to see this link.

    My examples:
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  • Well I've been re-inspired to create a Pokemon game. So I think I will, just to see if I could actually do it. It's not to be a public game, just showing off to friends :)

    Please login to see this link. by KetchupMaster - A must have for any web developer!
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  • Here is the 'attack format' data file from a pokemon game i wrote, there are dozens of other files with similar 'actual Pokemon game' data (pokedex info, spawn locations and so on)


    MSG me if you want any thing else

    How did you put this in your game from a text file? Sorry I am not really advanced.

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