Alpha Channels leaving white border

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • Is there any reason some alpha channels will still leave a light border around my object? It only occurs in HWA.
    Direct3D (8 and 9)
    Please login to see this picture.
    Standard
    Please login to see this picture.

    For a list of my achievements, hit up Please login to see this link..com/
    Unless you want to party, then go to Please login to see this link.

  • could you show what the unscaled/rotated object looks like, its alpha mask, and the RGB without the alpha mask? Possibly, the hardware is interpolating from texture regions outside of the object, or that your sprite's RGB data doesn't extend out to the edge of the alpha mask, so it's blending in adjacent colors which aren't part of your intended result. This is a common cause of halos of any color when dealing with alpha channels in hardware-accelerated games...

  • Please login to see this link.

    That's the alpha mask, the rgb mask is solid #000000 black. I tried increasing the size of the canvas but it still doesn't work :(

    For a list of my achievements, hit up Please login to see this link..com/
    Unless you want to party, then go to Please login to see this link.

  • I've figured out that it wasn't just a white border, the border takes on the colour of the background.
    Please login to see this link.

    I can't recreate this in a new MFA, but I stripped everything out of my current project and it still happens. There are two objects, the small one that I had issues with, and a cloned one that is much larger where the effect is more noticeable.

    For a list of my achievements, hit up Please login to see this link..com/
    Unless you want to party, then go to Please login to see this link.

  • Really just seems like your alpha map is too gray/white... So of course it's going to show with like a ring around the bullet... If you just up the contrast on the alpha map, the problem is fixed.

    Please login to see this link.

    My examples:
    Please login to see this link.
    Please login to see this link.
    Please login to see this link.

  • Erm... that doesn't make sense. The alpha map controls transparency, not colour. In any case, pasting these objects into a blank frame doesn't replicate the issue, which means it is most likely a bug.

    For a list of my achievements, hit up Please login to see this link..com/
    Unless you want to party, then go to Please login to see this link.

  • Oh! I forgot I left that on there. That's what was causing it; I used to use my shader there but then I made a native MMF2 version so I could port this to other platforms. I didn't even need it. Thanks!

    For a list of my achievements, hit up Please login to see this link..com/
    Unless you want to party, then go to Please login to see this link.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!