I have a game working in MMF2 that pastes an Active Object into the background as a Background Object, which I've specified to be "Not an Obstacle".
When I export to SWF, the newly created Background Object keeps registering collisions, even though it shouldn't be an obstacle. I've tried using the "Paste image into background" and "Add Backdrop" functions with the same outcome.
Is there a known issue with the SWF exporter that would account for an Active Oject colliding with a non-obstacle backdrop that's been created from an AO?