Dave Vout - Test Reports

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • beta 11

    xbox project potential bug / unexpected behaviour

    Francois, please check this out

    Please login to see this link.

    My code:
    Button A of player 1 is pressed : set counter to 1, assign gamepads(1) to player 1

    Expected Result:

    when you run this on xbox, pressing A on gamepad 1 makes the counter return "1"

    Current Result:

    when you run this on xbox, pressing A on gamepad 1 makes the counter return "3"

    i do not understand this

  • beta 12 possible bug

    i set an object to have eight directional movement

    no matter what i do, i cannot affect the speed of the object beyond the default speed set in the object properties,

    for example

    default speed = 100
    when holding down joystick 1, speed = 100
    when holding down joystick 1 (negated), speed = 10

    the speed always stays at 100

  • request:

    can we force it to stop bilinear filtering the object when it is resized using the default "set scale" command?

    i want my object to resize without resampling the image (i.e. perfect "nearest neighbour" pixel : pixel increase)

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