G'day mates! My name is Jacob Pariseau and I'm from Canada aye? Anyway, my cat recently challenged me to make a game about her in one event, and thus I accepted the challenge. However, I thought the challenge was so accepted that I accidentally the title too. And so, I present to you Challenge Accepted, a one event mini-flash puzzle platformer. Why am I releasing it open source, you ask? It would be a shame to go to all of the effort to make a one event game and then keep it closed source. It took over 9000 revisions, but it's in a perfectly playable and adaptable state. In releasing this however, I have an ulterior motive. While the game is being released now, I am not stopping the continuation of progress on it. That is, I will be releasing a full closed source version later for flash and trying to get a sponsor for it. Since I'm releasing this open source, y'all can make me levels in it and I can put them into the full game It's likely too difficult or you're too lazy or just not willing to spend the time to code in the challenges, so you can suggest to me the challenge and if it's possible, I will implement your challenge of choice. Levels though, are as easy as drawing with a bright red crayon. That is, a bright red crayon hooked up to a tablet that renders bright red pixels at the position of the crayon. An alternative method is to use the mouse, and draw the pixels normally. You'll see when you open it
TL;DR One event game, make me levels
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Please don't cheat and look at the index of my games page. I warned you...
Reverse psychology aside, I can't take full credit for the engine. Werbad, in 2007, released a two event MegaMan engine. I must say this was the sole inspiration for this game, and I quite thoroughly studied how he managed his engine. Collisions are handled pretty much the exact same way, although obstacles are generated the exact opposite way.
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Meow, Jacob.