How can I make a game where you can save and load?

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  • Yeah I would recommend using the INI extension. There is no real one "save and load" solution that everyone uses by default. Mostly because everyone's idea of saving and loading is different. Some people want to save absolutely everything, others just want to save high scores, others just want to save player name and progression data.

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    My examples:
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  • MuddyMole thanks for telling me that. In that case, my game is going to be a Platformer/RPG/Adventure game, so it's going to be so you can save all your progress once you reach a certian point, like how much health you have, what powerups you've found, etc.

  • Quote from Cjimmy99

    MuddyMole Yay happiness! Now I need a program to make 8-bit art! Would paint work for that?

    Paint would work, but, I'd recommend using the built in MMF2 sprite editor, once you learn how to use that, you can make exceptional art.

    Plus, when it comes to animating the sprite, it makes it that much easier.

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  • Both Paint and MMF2's own image editor SUCK badly.
    They lack a lot of common and incredibly useful tools and features, such as the indispensable magic-wand and layers.
    There are just so many better, free alternatives, that you'd be insane to use either of them.

    I'd strongly recommend "Pixelformer" - Please login to see this link.
    It has all the features you need for pixelart, but none of the extra photo-editing/vector/natural media/etc stuff that you get in the likes of Photoshop - making it a bit easier for newcomers.
    It also has a much cleaner and generally better interface than The Gimp or Graphics Gale (two other free alternatives).

    You should probably consider "PaintshopPro" too. It's not free, but you can get hold of older versions very cheaply (I use PSP9 for both game art and commercial graphic design work).

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