Saving and loading is an important feature in Multimedia Fusion 2 Developer... Unfortunately, I have no idea how to do it. May somone PLEASE help?
How can I make a game where you can save and load?
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A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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There are many ways to save and load data.
Perhaps check out the INI tutorial this is one way you could save data and then load it back in.
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Yeah I would recommend using the INI extension. There is no real one "save and load" solution that everyone uses by default. Mostly because everyone's idea of saving and loading is different. Some people want to save absolutely everything, others just want to save high scores, others just want to save player name and progression data.
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It totally depends what kind of data you need to save.
Ini files are good for some things, but completely unsuitable for others.
Personally, I nearly always end up using arrays, but again, these are not suitable in all situations. -
MuddyMole thanks for telling me that. In that case, my game is going to be a Platformer/RPG/Adventure game, so it's going to be so you can save all your progress once you reach a certian point, like how much health you have, what powerups you've found, etc.
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Okay, something like that is relatively straight-forward, and only requires you to store quite a small amount of data.
An ini file should work pretty well, like the others said. -
MuddyMole Yay happiness! Now I need a program to make 8-bit art! Would paint work for that?
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Quote from Cjimmy99
MuddyMole Yay happiness! Now I need a program to make 8-bit art! Would paint work for that?
Paint would work, but, I'd recommend using the built in MMF2 sprite editor, once you learn how to use that, you can make exceptional art.
Plus, when it comes to animating the sprite, it makes it that much easier.
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Both Paint and MMF2's own image editor SUCK badly.
They lack a lot of common and incredibly useful tools and features, such as the indispensable magic-wand and layers.
There are just so many better, free alternatives, that you'd be insane to use either of them.I'd strongly recommend "Pixelformer" - Please login to see this link.
It has all the features you need for pixelart, but none of the extra photo-editing/vector/natural media/etc stuff that you get in the likes of Photoshop - making it a bit easier for newcomers.
It also has a much cleaner and generally better interface than The Gimp or Graphics Gale (two other free alternatives).You should probably consider "PaintshopPro" too. It's not free, but you can get hold of older versions very cheaply (I use PSP9 for both game art and commercial graphic design work).
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MuddyMole MMF2's sprite editor is working anyway, although I'll keep pixelformer in mind for later. Thanks! You've been a ton of help.
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