Is there any way to force an animation frame on an animation and have it still playing? Ie, skip to frame X of the animation, where it would still continue playing normally. I have an effect that generates hundreds of objects playing the same animation simultaneously, and it would be nice to set them to start at a random point on the animation. I have some workarounds I could use, but if i'm overlooking some feature it would be nice to know
(force animation frame pauses the animation, and when you restore it, it starts from the beginning)