Will there ever be a full update to the program? I know you have been busy with the Flash, iOS, and Android exporters and I certainly give you props for that. However, the program itself needs some major features added and I for one would be willing to pay the update price for them.
This is my wish list for a 3.0 version
PHYSICS!!!!!
It would be nice to be able to make games like Angry Bids, Cut the Rope, Loco Roco, Peggle, Glow Hockey, etc. So MMF needs a "reliable" 2D physics engine that is compatible with the exporters.
a. Collision physics
b. Rope physics
c. liquid physics
d. soft body physics(rubber, cloth, jello, etc)
f. ragdoll and chain physics
g. forces: Gravity, air and magnetism
Good Artificial Intelligence
1. Adjustable chase and runaway
2. Adjustable line of sight
3. Integrated with physics for disturbance detection
4. Adjustable Sentry and patrolling algorithmic patterns .
5. Predictive and adaptive behavior through player analysis. (i.e. if the player goes to the right a lot adapt by having A.I. go to the right more)
Particle Effects(exportable)
a. particles should also be able to have physics properties
b. streaks and trails, distortion effects(water, ripples, etc.)
c. smoke, fire, fireworks, explosions
Check out Wondertouch's Particle Illusion for Reference
Scalable Vector Graphics - To save on memory, especially for mobile devices, I would love to convert all of my animation and graphics to vector.
Parallaxer Scrolling Object: I doubt it would ever work in Flash but it could in iOS and Android
Sound synthesis and effects
1. 8 bit synthesis like 80's video games sound chips
2. Sound Effects - reverb, delay, chorus, distortion, ring modulation etc
I realize that there are game engines out there that do this stuff already, like Unreal UDK, Unity3D, Torque3D etc but I really like MMF's ease of use. I just want to be able to make more advanced games like the above mentioned without having to script and/or code.
If the above items were implemented and exportable to PC, Flash, HTML5, Android, and iOS, and eventually XNA, MMF would be the premiere tool for 2D game design, PERIOD.