Multimedia Fusion 3?

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • Will there ever be a full update to the program? I know you have been busy with the Flash, iOS, and Android exporters and I certainly give you props for that. However, the program itself needs some major features added and I for one would be willing to pay the update price for them.

    This is my wish list for a 3.0 version

    PHYSICS!!!!!

    It would be nice to be able to make games like Angry Bids, Cut the Rope, Loco Roco, Peggle, Glow Hockey, etc. So MMF needs a "reliable" 2D physics engine that is compatible with the exporters.
    a. Collision physics
    b. Rope physics
    c. liquid physics
    d. soft body physics(rubber, cloth, jello, etc)
    f. ragdoll and chain physics
    g. forces: Gravity, air and magnetism

    Good Artificial Intelligence
    1. Adjustable chase and runaway
    2. Adjustable line of sight
    3. Integrated with physics for disturbance detection
    4. Adjustable Sentry and patrolling algorithmic patterns .
    5. Predictive and adaptive behavior through player analysis. (i.e. if the player goes to the right a lot adapt by having A.I. go to the right more)

    Particle Effects(exportable)
    a. particles should also be able to have physics properties
    b. streaks and trails, distortion effects(water, ripples, etc.)
    c. smoke, fire, fireworks, explosions
    Check out Wondertouch's Particle Illusion for Reference

    Scalable Vector Graphics - To save on memory, especially for mobile devices, I would love to convert all of my animation and graphics to vector.

    Parallaxer Scrolling Object: I doubt it would ever work in Flash but it could in iOS and Android

    Sound synthesis and effects
    1. 8 bit synthesis like 80's video games sound chips
    2. Sound Effects - reverb, delay, chorus, distortion, ring modulation etc

    I realize that there are game engines out there that do this stuff already, like Unreal UDK, Unity3D, Torque3D etc but I really like MMF's ease of use. I just want to be able to make more advanced games like the above mentioned without having to script and/or code.

    If the above items were implemented and exportable to PC, Flash, HTML5, Android, and iOS, and eventually XNA, MMF would be the premiere tool for 2D game design, PERIOD.

  • AI is what you make it. Seems you want it to be automated, but unless a scripting system is developed to specifically handle AI, then you can already do this in MMF (with event scripting). All engines have to deal with the amount of system resources they can allot to AI, but that is beyond the scope of what MMF does. That is a design decision.

    As for a vector renderer, it is doubtful a mobile device will have the horsepower to make that run at a reasonable framerate. Because while it save memory in terms of art, it eats up cpu to have to calculate and draw the vector shapes. It would be cool to have it for the windows runtime though. :)

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  • As far as your point about AI, It could be object based like the rest of MMF with a scripting backend. BTW: Yes, you can do it with events but it is very complex and in my opinion, clunky. Maybe it works sometimes and maybe not from my experience. For instance try to build a simple pac man game sometime and get the ghost to move around and chase the player. It should take minutes to setup AI not hours.

    As far as CPU power on phones. Most of the phone run very powerful 3D games. Even the Unreal Engine runs on smart phones. If the vector engine sends it calculations to the mobile graphics chip, I think it could more than handle it.

    One thing nice about mobile phones is that most of us update our phones every year or two. So in another 2 years most everyone will have a good smartphone. I just got an EVO 3D and it has TWO processors!!! But even my EVO 4G ran 3D game great.

    Don't get me wrong, I love MMF, it is my favorite program for making games. I am just laying out what I think it needs to be relevant in the future and produce games like Angry Birds and Cut the Rope. Even stunt bike/Monster Truck games that are exportable to Flash, iOS, etc.

  • Quote from willy

    Yeah, you may be thinking of the "background system box". I can't remember if it's supported on the exporters. But Layers certainly are. Just alter the layer coefficient.

    <my bad, you know what I meant is the Parilaxer object The one that allows you to bend and distort the background using transparent PNG files. I don't even know if Flash could ever do it because it is a Mode 7 style effect. I am sure it could be done in iOS and Android though. I love that effect!!!

  • IMO I agree with Puff N Stuff. I believe it's high time for another Mutimedia Fusion product to come out. The current one is starting to get outdated very fast, soon it would be left in the dust and any game made from it would be like comparing Pong to a Halo game or Shadow of the Colossus. Multimedia Fusion Developer 2 came out what 5 years ago?

  • Just out of curiosity, to those who say MMF 2 is outdated, how? How is it outdated? It's still the brilliant drag & drop, click-of-a-mouse, software development environment around. Just what in MMF 2 would you expect to see updated in MMF 3 that you consider now outdated in MMF 2? I'm just curous...

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  • How about the tightening the controls for things like the platform movement or pinball movement and giving them better physics? Or maybe the ability to add more than one action point on active objects? The ability to easily make better looking sprites with the in game sprite maker more along the lines of Adobe Photoshop and not Microsoft Paint perhaps? Or how about easily (emphasis on easily) being able to make games have actual save systems that aren't passwords? And like Puff N Stuff said i'd like to be able to make enemies have more complex AI easily or if not that let me when I copy an enemy from one frame to another I don't want to have to keep copying and pasting long lines of code to make them act the same way. And on that note being able to make objects act the same way in all frames without having to use the Global Events editor. And the reason I said they are becoming outdated is because most games created in MMF2 pretty much could only compare to things like 16-Bit era games (think Super Nintendo Sega Genesis)Or maybe on a good day a well put together Gameboy Advance game or a 2-D Nintendo DS game. Most games made in MMF2 don't even look as good as some apps like Angry Birds or Cut the Rope. As a matter of fact forget that I just want one thing: 3D. How about the same ease of acess and familiarity of Clickteam products just having the ability to make 3D games that could be compared to at least the nintendo gamecube? Besides in the apps department the market for 2D games is diminishing in the dedicated console market or PC game market. Heck even handhelds have more 3D games than naught these days.

  • Yeah the only way MMF2 is outdated in what it can do is the fact it doesn't have 3D support (yeah I know about the openGL object, but I'm talking native support). But, there's still plenty of 2D stuff, and in that realm of gaming, it's not outdated. 3D brings its own set of problems, but yes I would definitely like Clickteam to eventually make a 3D MMF style program.

  • Gimbabwe: In regards to games not looking up to snuff, you have to realize that a lot of that is simply due to artistic direction and the skill of the artists. It's not MMF2's fault if someone makes cheap low quality sprites and graphics for their game. And really, professional graphics is really what makes a game "look" professional as opposed to amateurish. Same with the gameplay, it requires skill. Though I will admit some things are difficult to pull off with MMF2. But for the most part, cheap quality games has nothing to do with MMF2 but everything to do with the skill level of people making the game.

    3D is the only real area that MMF2 can't handle. And 3D will make things exponentially harder, so actually, you could see even lower quality games than you do with MMF2. If people are given a 3D tool to make more powerful games on par with at least PS2 or better, you're not going to all of a sudden see a bunch of professional games. They have to model and texture their graphics, work with 3D space, etc. Horsepower of the engine only takes you so far.

  • Is MMF2 ever going to have a sprite editor like Photoshop or what else? God I hope not. I'd rather they spend time working on game like things. Don't make a sprite editor just like Photoshop because A) It's time that could be spent on games, B) Most people already have Photoshop or an alternative C) It's still great for pixel art and even MS Paint has drifted from that.

    On the side of saving, AI, Physics, etc etc. It'd be great if MMF2 can easily save your game for you. Which is why it DOES. Save Frame Position, Load Application Position. For all the other platforms, there's the INI object. Very simple. For AI, it'd be great for CT to have a monster AI object that seemingly has a mind of its own. But what would it be for? Platformers? Topdowns? Board Games? Strategy games? etc etc. That's way too broad and when you ask for it you'll always sound like you want someone to make a game for you. AI is hard. It SHOULD take hours... not minutes. For Physics, Box2D does everything you need. While it is third party, it's a great extension that integrates really well with MMF2.

    I still look forward to MMF3, but there's a lot you can already do in MMF2 that people overlook. If you want a Parallax object for Flash, you can already make it with the EDIF SDK made by Jamie using AS. In my opinion, extension development is the best thing about MMF2, which is why I'm happy to see a lot of focus on trying to unify all the extensions into one list.

    When making MMF3 I hope more emphasis is made on the program itself rather than new capabilities. I want behaviors to be easier to access, more reliable, and independently functioning. I want them to be easier to tell when the events occur in relation to other events. I want to be able to literally code extensions/widgets from within MMF2 events that can just be dragged into a game for the future and then all you have to do is call functions from them. I want a better standard platform movement, availability for 360 directions and a bunch of other little things too. But as they're all already possible I want more focus on functionality, unification of exporters, and the emphasis on bug fixing and interface design.

    Maybe I'll read this later and change my mind.

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