1 Active Object, 16 million colors!

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • Ok So i have a circle (it is an active object) the border is black while the inside is white initally.

    I want to have it so that whenever a new instance of the object is created (or upon some trigger) those with the white color at their action point (the center of the circle) change their color from white to a random color.


    Everything I've tried has worked on all of them, not just one of them. I picked up the For Each Object Extension but still no success.

    What steps do i begin with?

    • Please login to see this link.

    Please login to see this picture.

  • Sprites on an Active Object are shared for that whole class of objects- each instance doesn't have its own memory set aside for sprites. That would be very memory intensive.

    What you can do, is in Direct3d Mode, use RGB coefficients for objects to adjust their color, or else use a different object instead of an active object (for example, a bunch of surface objects, or pre-color different animations and use them, or so on).

  • mmk, before reading this, i realized that frames coulda been different, so I just used all of the colors in the mmf2 graphic editor.

    Thanks :D

    • Please login to see this link.

    Please login to see this picture.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!