Anaconda runtime demo release

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • I discovered the solution.

    Copy all dll files from:
    "\anaconda\Data\Runtime\Anaconda\win32\data"

    to:

    "\Windows\SysWOW64\"

    Edit:
    Shaders don't works. I can't see buttons from example file when I build it to anaconda for windows.

    You need release files for 64bit system.

  • Sorry guys, I've been traveling towards the Click Convention all day, didn't have any time to fix this until now. Can you check again? It should work now.

    I'll be having a presentation about Anaconda at about 11:00 tomorrow, so make sure to tune in :)

  • Exciting stuff!

    One question: is the Anaconda Shaders example working for others? I'm not getting the error messages previous posters saw, so I think that issue is fixed. But there is no change to the main Active graphic when I click any of the "Apply shaders" buttons, either when I run the example within MMF or when run from an Anaconda application build. I've tried both Direct3D 9 and Direct3D 8 display modes. Curious if there's some setting I need to change besides setting the display to a Direct3D mode and the build type to Anaconda to make it work.

    (I'm running R252 and MMF's built-in HWA shader effects work if I run in normal 'Stand-Alone Application' mode, so normal HWA shaders are working on my setup.)

  • Quote from Mathias

    jjsonick: You need to place the shaders in the data directory, I guess.

    Hi Mathias. AnacondaShaders.json and AnacondaShaders.png (as well as Anaconda.bld) are already in my Data/Runtime directory from my initially installing the Anaconda files. I just now copied TestShader.frag, TestShader.vert and TestShader2.frag into Data/Runtime as well to see if that made a difference, but there's still no change to the graphic when I run the example and click on the buttons.

  • Quote from nivram

    jjsonick. Try the root directory for MMF2.

    Marv

    Yes, that's where I put the files discussed above:

    C:\Program Files (x86)\Multimedia Fusion Developer 2\Data\Runtime

    All the Anaconda files are installed in their respective directories within my root MMF2 directory. I am able to build, for example, an Anaconda OS X app that runs on my Mac. It's only the shaders that don't seem to be working.

  • Quote from xhedgehogx

    Actually, quick question, since some of you seem to be having issues with the .exe.

    Is there any difference on how the .exe in Anaconda acts than the standard MMF2 .exe?

    Why use one over the other?

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  • Nivram, OK I put all related files - AnacondaShaders.json, AnacondaShaders.png, TestShader.frag, TestShader.vert, TestShader2.frag, and AnacondaShaders.mfx all in the MMF2 root (though I'm puzzled why one would want to this - do extensions placed in the root directory override extensions placed in the usual directories?).

    Still no shader effect applied when the example is run.

    Did you mean only a subset of those files should be put in the root? And should the ones in their usual locations (Extensions and Data/Runtime) be deleted?

    Is the shader example working for everyone else?

  • No, not the mfx's. I think this has turned into a circus and probably my fault. Only the files you were speaking about. Maybe the author should look at what is happening and give his guidance, if he is not too busy.

    Marv

    458 TGF to CTF 2.5+ Examples and games
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  • I'm back from my trip now :)

    To properly use the shaders, put them into the "<game name here> data" directory of the EXPORTED game. That should definitely work.

    Thanks a lot for the TDC news entry! :D

  • Anyone having luck with Lacewing and the Anaconda build? It won't even let me connect. :(

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    My examples:
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