Can you send me the application with the bugged channel numbers? I have tried to get this bug on my machine without success.

William Bourdon - Test Reports
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A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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I've found a bug with the XNA edit box. When i set it to "hidden", then use a condition to show the keyboard, after hitting "ok" or "cancel" to leave the keyboard, the APP freeze... Plus, this extension needs a condition like "the keyboard is showing?" because with the other conditions i can't detect if the keyboard where showing at least one time before to get the text from it.
For example, when i do:Edit box is active
- set alterable value A of edit box to 1It does not work. So, i can't continue with:
Edit box is not active & alterable value A of edit box equal 1
- get text from edit boxThen i can't manage to figure if the keyboard were shown before to get the text in it. And the condition "text has changed" isn't useful for me as i always setup a default text.
A MFA example is available here:
Please login to see this link. -
The application is paused when the keyboard is shown, so a condition like "Is keyboard shown" would have no effect. I have though, implemented a new condition "Keyboard has just been closed", which is true when you quit the virtual keyboard.
Application crash + not testarting after a cancel, corrected.
The modified flag is now set only when the string is modified (it used to be set always when the keyboard was shut). -
Nice, thanks.
I found a bug with the high-score object, it needs to be in the frame to be displaying, when i move in the frame or if the original position of the highscore is not in the visible part of the frame, it will be invisible.
In the MFA you will see a second problem, i setup a name size and and you will not see all the score. Some numbers are hidden. All the numbers should be showing as the text will never go further than the letters i set. So you should fix it.
MFA file:
Please login to see this link. -
With the XNA edit box, it is possible to limit the number of character, because i setup the highscore name lenght to 15 but i can enter bigger names if i get it from another text object (xna edit box).
And to forbid the access of special characters? I want the player to set is name, so only with a-z A-Z 0-9 and space (like xbox gamertags).
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No you cant limit the length of the strings in an edit box. Just cehck the length before putting the text in the edit box.
As the keyboard in XNA is a popup keyboard, I have no control on what is typed when the keyboard is displayed. I only get control when you close the keyboard. Therefore, I cannot doa filtration system that would not allow certain keys. -
Well, how can i set the strings lenght is there any command or extension that allow to do that?
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Well, just do an event for that.
Compare two general values:
Length(string)>max length
- Set string to left$(string, max length)
Simple! -
Thank you for that tips!
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Actually i get some lag in my game. Because of the number of objects in the frame. But i use only backgrounds objects. So normaly it should not take that much memorie. Is there any way to improve the speed of the application? I've when slowing down the frame rate from 50 to 40, the game do not lag but is terribly slow. If i set the runtime to standard or directx there is no difference. Object on demand don't help that much. I can only make small levels to improve the speed...
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Background objects are displayed like active objects, as a sprite in the display list. So the total number of objects matters, not the kind of objects.
I'm doing as fast as I can, the sprite display loop is very short. I do not think I can accelerate it very much.
It must depend on the phone used.
You have to find ways to lower the number of background object. Maybe by grouping objects together? (more memory, but faster) -
I've tried to group object, there is like 10 background objects for the level (and i have not put in the ennemies, items, bonus, etc...) only the walls. And it is the same problem. the Windows Phones have almost all the same specs... I'm a bit disappointed.
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oh dear i was about to invest in a wp7 device, this is bad news. can you try working in a lower resolution and see if that helps? 320x240 for example..
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Can you send me your application? Maybe there is something wrong, I would like to have a look at it.
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High score object.
There was a first bug, in Windows Phone only : the object was not displayed, so you had no chance to see it!
Hiscores far from the frame : if your object is located far from the visible area, it will be automatically destroyed as being far from the frame. This is what happens here. The hiscore object was not intended to be used in a scrolling frame, we did not put the autodestroy properties in the list of properties. So there is no way to preserve this object. You have to design your hiscore table frame in another way.
Names erasing the scores : this does not happens under XNA. Only in C++. I have transmitted the problem to Yves as it looks like it comes from his drawing routines. -
Okay, that's fine, the high score is working i'm copying and pasting the names and score in text objects. And that's better
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high scores object.
When setting the ini file to the same ini file that i use to save the settings of my windows phone game ("file.ini") it never save the scores. It seems that it don't work like the ini file. When i try to put "./" before the name of the ini file, it don't save the scores in the ini file placed in the game folder, it save it somewhere else... So on the windows phone, it never save the scores. It needs to be working exaclty as the ini file object for the command "ini file to use".
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*deleted by the user*
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XNA edit box:
When pressing cancel, i get the text. I would like to be able to really cancel the keyboard. If the player press cancel, then he don't want his score to appear in the table. So we should have a condtion like "keyboard was closed by OK - TRUE OR FALSE". -
"Show/Hide settings bar" and "screen direction"
App settings:
Settings bar: Hide
Screen direction: landscape (left)Problem:
When launching the app by holding the phone in landscape direction with the WP buttons on the right, the settings bar is showing, but if i reverse the phone (WP buttons to the left) the settings bar disappear and the app go full screen.Conclusion:
I got the same problem by setting the screen direction to other modes. With the settings bar set to hide, the app will be in full screen with the settings bar invisible only if i move the phone to get the WP buttons to the left.Now it's sure, there is something wrong with your code.
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