Core of Innocence update

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • Hey everyone! Figure its been long enough since I've provided an update so here we go!

    Things have been progressing well as of late - as some of you may know I recently had a kid, so time was tight and work was put on hold for a bit. I'm happy to say free time is slowly working its way back into my schedule so I've resumed production on the game.

    As it stands right now, the game world is pretty much complete. All areas are fully explorable, tracked on the in-game mapping system and have the key items in their respective places.

    Conversion from MMF2Dev to MMF2Dev-HWA went well, still a few small things cropping up here and there but nothing game breaking yet. The biggest obstacle was pausing without the use of sub-apps but I think I have it nailed down for the most part.

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    Where I am at right now:

    I've been very busy creating and spriting out enemies and getting their various AI's programmed in. I have 14 of around 60 unique enemies completed and functioning as of this point (hopefully 15 by the days end here).

    Still getting random bug reports back from my testing crew but so far everything has been really easy to fix and nothing detrimental at all. (So far only thing I haven't been able to look into is why CoI wont read the D-pad of XBOX360 gamepads... /shrug)

    Anyways, I have posted 4 new screenshots of what I'm working on to the Please login to see this link. page, as well as our newly updated website for Please login to see this link..

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    Whats left to do:

    I need to finish creating the enemies and getting them ready for mass testing and then distributed to their respective frames. Thats the first big task and to be honest, really the last big task.

    After that, I will work on getting the bosses added in (12 or so total), then adding in the quests, placing treasure chests for any equipment that isn't enemy dropped, and then the final polishing and finishing touches!


    C&C and feedback always welcome, and don't forget to like the CoI Facebook page to show your support!

    -Chaos

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