Short version of game versions

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A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

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  • I´m having the following issues with the short text of a game version: if I have set the version of my game to, say, "1.0.1.0", MMF stablishes that the short text for it on the XCode project is "1.0", which is not correct and thus, the game won´t pass validation. In this particular case, the short text should be "1.0.1". It can be fixed manually, but it would be nice to have this fixed automatically.

    XCode follows these guidelines:

    1) The minimum short text should have two frist digits (so if you have "1.0.0.0" then the short text becomes "1.0"),
    2) If any of the two last digits of the long text is greater than zero, then the short text must include that/those digit/s (so if you have "1.0.1.0" then as said before the short text becomes "1.0.1").
    3) If the very last digit of the long text is greater than zero, then the short text equals the long one (so if you have "1.0.1.1" then the short text is also "1.0.1.1").

    Any chance this can be include in the exporter?

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