After exporting my game to XCode and then running it on the hardware, I notice my game runs at an unplayable frame-rate and speed. After having XCode analyze the code, 298 errors all related to memory leaks are plaguing my game. The errors themselves seem to be throughout the program and not islolated to any particular area. It is these memory leaks that causing serious slowdown in the program and I'm wondering how to fix them. I looked at the post of how to run faster games but I fear it is more a problem with how the exporter is compiling the code than anything I can fix through MMF2. Please advise if anyone has experienced simmilar problems.
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A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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